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behaviortree [2019/03/25 13:29] fxfirebehaviortree [2022/07/18 09:27] (current) fxfire
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 =====Behavior Tree Framwork===== =====Behavior Tree Framwork=====
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-IF YOU SEE THIS FROM THE MINIONAPP STORE: THIS BETA BEHAVIOR TREE FRAMEWORK IS NOT WHAT YOU SHOULD USE FOR THE NORMAL BOTMODES! THEY WILL NOT WORK WITH IT ( at least not without issues). This new framework is just for betatesting.  
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-Else, this is the btree code build in the live gw2 bot: 
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 Behavior Trees are a wonderful thing when it comes to writing any kind of AI logic. It is currently in its "first working version" and there are still improvements coming in the future. Behavior Trees are a wonderful thing when it comes to writing any kind of AI logic. It is currently in its "first working version" and there are still improvements coming in the future.
    
-**GW2Minion** is completely written with this framework.  
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 **FFXIVMinion** is not making use of this, but it *could* be used as well. Instead, it uses the 'older' Cause&Effect framework. Example Code how to build your own addon : {{ ::newaddon.zip |}} **FFXIVMinion** is not making use of this, but it *could* be used as well. Instead, it uses the 'older' Cause&Effect framework. Example Code how to build your own addon : {{ ::newaddon.zip |}}
  
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 BehaviorManager:Paused(p) BehaviorManager:Paused(p)
 BehaviorManager:CurrentBTreeName() BehaviorManager:CurrentBTreeName()
 +BehaviorManager:SetBtreeFile(botmode_name)
 </code> </code>
behaviortree.1553520568.txt.gz · Last modified: 2019/03/25 13:29 by fxfire