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behaviortree [2019/03/25 13:29] – fxfire | behaviortree [2022/07/18 09:27] (current) – fxfire | ||
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=====Behavior Tree Framwork===== | =====Behavior Tree Framwork===== | ||
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- | IF YOU SEE THIS FROM THE MINIONAPP STORE: THIS BETA BEHAVIOR TREE FRAMEWORK IS NOT WHAT YOU SHOULD USE FOR THE NORMAL BOTMODES! THEY WILL NOT WORK WITH IT ( at least not without issues). This new framework is just for betatesting. | ||
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- | Else, this is the btree code build in the live gw2 bot: | ||
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Behavior Trees are a wonderful thing when it comes to writing any kind of AI logic. It is currently in its "first working version" | Behavior Trees are a wonderful thing when it comes to writing any kind of AI logic. It is currently in its "first working version" | ||
- | **GW2Minion** is completely written with this framework. | ||
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**FFXIVMinion** is not making use of this, but it *could* be used as well. Instead, it uses the ' | **FFXIVMinion** is not making use of this, but it *could* be used as well. Instead, it uses the ' | ||
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BehaviorManager: | BehaviorManager: | ||
BehaviorManager: | BehaviorManager: | ||
+ | BehaviorManager: | ||
</ | </ |