User Tools

Site Tools



kitanois_treasure_hunt

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Last revisionBoth sides next revision
kitanois_treasure_hunt [2020/12/10 06:12] kitanoikitanois_treasure_hunt [2023/05/04 06:45] kitanoi
Line 1: Line 1:
-=====Kitanoi'Treasure Hunt=====+=====Treasure Hunt===== 
 +<WRAP center round important 60%> 
 +This addon is no longer for sale. Current users can continue using. 
 +</WRAP>
  
 {{:kitanoi:kitanois_treasure_hunt.png?nolink|}} {{:kitanoi:kitanois_treasure_hunt.png?nolink|}}
  
-<WRAP center round alert 60%>+ 
 + 
 + 
 + 
 + 
 + 
 +<WRAP center round alert 100%>
 Requires KitanoiFuncs - Free on the store Requires KitanoiFuncs - Free on the store
 </WRAP> </WRAP>
  
-<WRAP center round important 60%> +<WRAP center round alert 100%> 
-As of 5.4 Square Enix have really increased the difficulty in AOEsMy avoidance, that uses Argus, handles these fineBut this means that support without Argus will not continue going forward. I will not remove the standard avoidance and if people wish to run without Argus need to understand the new dungeon (Shifting Oubliette of Lyhe Ghiah) will not be supported at all without Argus.+Requires Argus  
 +</WRAP> 
 + 
 +<WRAP center round alert 100%> 
 +This addon covers content up to and including the Shadowbringers expansion 
 + 
 +Endwalker 6.0 and beyond will not be covered at all. 
 + 
 +Due to real life commitments, have no plans, or the time to create an expansion addon to support Endwalker. 
 +</WRAP> 
 + 
 +<WRAP center round important 100%> 
 +Always monitor your accounts when they are running. This add-on was not designed to be started and left to run by itself for hours. Issues may occur and should you DC the add-on does not restart. Running anything in public areas has risks and there are players who follow characters around just to find bots.
 </WRAP> </WRAP>
  
Line 16: Line 37:
 Currently 609 / 609 (100%) maps are supported. List of map types below. Currently 609 / 609 (100%) maps are supported. List of map types below.
  
-__Currently supported maps:__+__Supported maps:__
  
 ------------------------------------------------ ------------------------------------------------
Line 64: Line 85:
 <color #22b14c>15 / 15</color> <color #22b14c>15 / 15</color>
  
-**//This dungeon shares a map id with The Lost Canals - but has an extra door in the middle. This extra door is not supported. I plan to add a notification if the middle door glows so you can take control and move your characters through it+**//This dungeon shares a map id with The Lost Canals - but has an extra door in the middle. This extra door is not supported. If the middle door glows, a Windows notification will appear so you can take control and move your characters through it.//**
- +
-The reason I am no supporting the middle door is that I do not want to risk any navigation issues in The Lost Canals as it is a more frequent dungeon to enter.//**+
  
 ------------------------------------------------ ------------------------------------------------
  
-<WRAP center round important 60%> +__Dungeons:__
-As of 5.4 Square Enix have really increased the difficulty in AOEs. My avoidance, that uses Argus, handles these fine. But this means that support without Argus will not continue going forward. I will not remove the standard avoidance and if people wish to run without Argus need to understand the new dungeon (Shifting Oubliette of Lyhe Ghiah) will not be supported at all without Argus. +
-</WRAP>+
  
 +The Aquapolis: Full Support
  
-===== Argus vs Standard Avoidance=====+The Shifting Altars of UznairFull Support
  
-^ Type               ^ Standard  ^ Argus  ^ +The Lost Canals of Uznair: Full Support
-| Cones ♦            | ✔         | ✔      | +
-| Rectangles         | ✔         | ✔      | +
-| Circle (On enemy)  | ✔         | ✔      | +
-| Crosses            | ✱         | ✔      | +
-| Circle (Targeted)  | ✖         | ✔      | +
-| Stacking Markers   | ✖         | ✔      | +
-| ♦ 180°+ Cones      | ✖         | ✔      | +
-| 5.4 New Dungeon    | ✖         | ✔      |+
  
-✱ Possible for certain abilities that are hard coded to my add-onsuch as that of Goliath.+Hidden Canals of Uznair: Full Support except centre doors. Only left and right doors are used. If there is a rainbow door in the centreyou will be notified with a Windows notification.
  
-Note that Goliath has a stacking marker, this cannot be handled without Argus and will likely cause deaths. (Minion doesn't detect overhead markers at all).+The Dungeons of Lyhe Ghiah: Full Support
  
-My add-on has custom built avoidance system that uses Argus as a detection systemThis includes the use of raycasting and verification that each evade point chosen is reachablethis means the bot will not try to avoid and just run into a wall, it should not run off any cliffsInstead of running to one area to avoid, over 2000 points are checked to see which is reachable, closest, safest (no other aoes). This stops stacking of characters and looks more natural.+The Shifting Oubliettes of Lyhe Ghiah: Supported There are number of enemies in here that cause issuesThe Shark boss that spins isn't fully handledthough you should always win with 4+ team. The final bosses all have issues.  
 +  * Ultros - beatable but expect occassional death. 
 +  * Typhon - beatable with some death. Most deaths come from the spinning attack as it isn't properly handled. 
 +  * The other one - beatable but expect occassional death.
  
-__Can I beat all content without Argus?__+------------------------------------------------
  
-It is possible yes, however it will depend on the number of characters in your party. +<del>As of 5.4 Square Enix have really increased the difficulty in AOEsMy avoidance, that uses Argus, handles these fineBut this means that support without Argus will not continue going forward and you will be required to have Argus for any avoidance to take placeThe addon will run without Argusbut no avoidance will take place.</del>
- +
-8 man party not using Argus will be able to beat all content (at ilvl 480+) as you will out damage it and the unavoidable moves will have few casts. +
- +
-4 man party not using Argus is unlikely to beat all content every timeThough this again is dependent on your party set up and item level.  +
- +
-Specific enemies that can cause problems without Argus+
-  - Yeti +
-  - Goliath +
-  - Trash enemies that cast targeted circle aoes +
- +
-<WRAP center round tip 60%> +
-This addon covers content up to and including the Shadowbringers expansion. Maps in future expansions will be added to the database as I do them / as they are reportedFuture dungeons will be DLC add-ons in the store. +
- +
-If further dungeons are added in Shadowbringersthere is no timescale on having them added. They will be added when they are ready. They take time to mesh - Time to test. +
-</WRAP> +
- +
- +
- +
-<WRAP center round important 60%> +
-Always monitor your accounts when they are running. This add-on was not designed to be started and left to run by itself for hours. Issues may occur and should you DC the add-on does not restart. Running anything in public areas has risks and there are players who follow characters around just to find bots. +
-</WRAP>+
  
 +I have removed standard avoidance, and Argus is now required.
  
 ===== UI ===== ===== UI =====
Line 145: Line 138:
  
 Green: Party List - Enter the name of each party member in the exact same order on each of your accounts. If Auto Change Leader is enabled, the add-on will pass lead from one person to the next until it either reaches character 8, or the next character name slot is blank, at which point it will either stop, or return to Limsa if the Out Of Maps - Teleport to Limsa is enabled. Green: Party List - Enter the name of each party member in the exact same order on each of your accounts. If Auto Change Leader is enabled, the add-on will pass lead from one person to the next until it either reaches character 8, or the next character name slot is blank, at which point it will either stop, or return to Limsa if the Out Of Maps - Teleport to Limsa is enabled.
- 
-Languages: 
- 
-Has support for the Minion translation function if you do not choose a language, else you can choose a language and it will use the direct translations. 
- 
-Direct Translations: 
- 
-Chinese - Almost complete 
- 
-Japanese - Limited 
- 
-French - Limited 
- 
-German - Limited 
- 
-Korean - None 
  
 If you wish to help, please provide translations in my discord. If you wish to help, please provide translations in my discord.
Line 223: Line 200:
  
 __Report Missing Map:__ __Report Missing Map:__
 +
 +New maps reported for 6.0 will not be added.
  
 You can now use the following button that send a report direct to Disord without you needing to log in. This is a WIP and sometimes the button will not be available. If that is the case, use the manual report feature. You can now use the following button that send a report direct to Disord without you needing to log in. This is a WIP and sometimes the button will not be available. If that is the case, use the manual report feature.
Line 235: Line 214:
  
 {{:kitanoi:reportmissingmap.png?nolink|}} {{:kitanoi:reportmissingmap.png?nolink|}}
- 
- 
-Currently, as we cannot use the map coordinates in the map and convert to Minion mesh positions, each map has been manually entered into a database with a valid Minion mesh position. Should, in the future, we be able to convert map in game positions to Minion mesh positions, I will update my code so that all maps will be possible. 
- 
-Until that time though, currently supported maps remains as listed above. 
- 
-The map db is open to anyone to be able to add future / lower level maps. 
- 
  
 __Currently supported dungeons:__ __Currently supported dungeons:__
Line 251: Line 222:
   - The Lost Canals of Uznair (Level 70 - Gazelleskin Map)   - The Lost Canals of Uznair (Level 70 - Gazelleskin Map)
   - The Hidden Canals of Uznair (Thief's Map) - Does not support the middle door, a Windows notification will play if there is a glowing middle door and you need to **manually** move through it on all characters. There is no plan to support the middle door.   - The Hidden Canals of Uznair (Thief's Map) - Does not support the middle door, a Windows notification will play if there is a glowing middle door and you need to **manually** move through it on all characters. There is no plan to support the middle door.
- 
-__Currently unsupported dungeons:__ 
- 
  
  
Line 268: Line 236:
 ===== Expectations: ===== ===== Expectations: =====
  
-You use this SOLO or with a group of people all running MINION. Do not run this with random people, the AOE avoidance is not perfect. The flying is NOT perfect as the randomization is not part of minion and I have had to try make it so.+You use this SOLO or with a group of people all running MINION. Do not run this with random people. 
  
 Monitor your accounts when running the addon. It will automate moving, killing, doing dungeons. But it does not have any other player detection. If a group is already doing a map, stop your leader, let them move on then begin again.  Monitor your accounts when running the addon. It will automate moving, killing, doing dungeons. But it does not have any other player detection. If a group is already doing a map, stop your leader, let them move on then begin again. 
Line 277: Line 245:
  
 Please use the 12 hour trial to ensure you are happy with the addon before purchasing. Use this time to check everything and raise any concerns you have. I am available on Discord all day every day while I am not asleep. Please use the 12 hour trial to ensure you are happy with the addon before purchasing. Use this time to check everything and raise any concerns you have. I am available on Discord all day every day while I am not asleep.
 +
 +As of 2021/06/17 Dalamud's Globetrotter addon is not compatible with this addon due to Globetrotter force closing the map.
  
  
Line 311: Line 281:
   * The Rak'tika Greatwood   * The Rak'tika Greatwood
   * The Tempest   * The Tempest
- 
-Get as many maps as you can before starting the bot running. I use the following inventory of items: 
- 
-{{:kitanoi:invent_setup.png?nolink|}} 
  
 The bot will do the first Key Item map you have, followed by each map lowest to highest level. The bot will do the first Key Item map you have, followed by each map lowest to highest level.
  
 Whichever KI you have > Dragonskin > Gazelleskin > Zonureskin. Whichever KI you have > Dragonskin > Gazelleskin > Zonureskin.
- 
-===== Map Data ===== 
- 
-All map data will be available in a .db file that will be provided with the addon. This will allow users to add maps manually should they wish to add maps that are level 50 and below, or in future expansions. 
- 
-I use DB Browser (SQLite) to read and edit the data. It is a free program. [[https://sqlitebrowser.org/]] Please do your own research before downloading any programs, I am not suggesting using this product, just stating this is what I used as of February 2020. 
- 
-===== Upcoming Changes ===== 
- 
-List of Improvements: 
- 
-  * Add other maps. 
-  * <del>Retainers</del> Complete 
-  * <del>Add Gliderskin maps.</del> Mostly complete, missing 2 maps. 
-  * <del>Numbered enemies in Lyhe Ghiah</del> Complete 
-  * <del>Avoidance and positioning for the Goliath and minions.</del> Argus avoidance fix. 
-  * <del>Saddlebag.</del> Complete 
- 
-===== Updates ===== 
- 
-__03 Apr 2020 2020年4月03曰__ 
- 
-Added ability to buy Alexandrite maps. 
- 
-Will buy a map, decipher and attempt to get a second before teleporting off. This disables retainers. 
- 
-When you have no poetics left, it will teleport to Mor Dhona and disable the bot. 
- 
-__03 Apr 2020 2020年4月03曰__ 
- 
-Argus updates: Better randomization for aoe avoid - stacking for goliath boss - goliath boss tweaks 
- 
-__02 Apr 2020 2020年4月02曰__ 
- 
-New avoidance system implemented. Utilizes Argus to detects AOEs.  
- 
-Fixed fps issue when using saddlebag. 
- 
-__17 Mar 2020 2020年3月17曰__ 
- 
-Detection of rainbow glowing doors for EN / JP / CN - FR and DE won't work as I do not have the correct text to detect. 
- 
-__06 Mar 2020 2020年3月6曰__ 
- 
-The following maps will now be moved from retainers and saddlebag when the options are enabled: 
- 
-Zonureskin, Gliderskin, Dragonskin, Gazelleskin, Leather, Goatskin, Toadskin, Boarskin, Peisteskin, Archaeoskin, Wyvernskin, Gaganaskin. 
- 
-Timeworn Thiefs's map and leather buried maps are NOT moved at this time - Dungeon for Timeworn Theif's map is not started as I have no maps to mesh the dungeon properly. 
- 
-Beta version of The Lost Canals of Uznair has been added, please download the mesh from my Discord. 
- 
-Retainer menu lock should be fixed now. If you experience any menus locking (cannot interact with things) after using the retainer option, please let me know on Discord. 
- 
-More maps have been added. Total of 252 now available. 
- 
-__02 Mar 2020 2020年3月2曰__ 
- 
-Auto Party Lead Change implementation. 
- 
-Fixing the targeting of mandragoras for CN. 
- 
-Fixing the detargeting of mandragoras that was happening in NA/EU/JP. 
- 
-Some more maps. 
- 
-Changed teleport location for all Amh Araeng maps to avoid stuck location under arch. 
- 
-__28 Feb 2020 2020年2月28曰__ 
- 
-Argus cross aoe avoidance. 
- 
-Better follower following in dungeons. 
- 
-Delayed following in open world so all accounts aren't too close together. 
- 
-Some unhidden maps added(all the above in discord chat)* Will not decipher yet or open the KI as only a few are added.  
- 
-Saddlebag timer fix. 
- 
-__27 Feb 2020 2020年2月27曰__ 
- 
-Language options added. 
- 
-Chinese - Almost complete 
- 
-Japanese - Limited 
- 
-French - Limited 
- 
-German - Limited 
- 
-Korean - None 
- 
-If you wish to help, please provide translations in my discord. 
- 
-__25 Feb 2020 2020年2月25曰__ 
- 
-New database update to fix a lakeland map. 
- 
-Priority yeti targeting. 
- 
-Killing mandragoras in the correct order. 
- 
-Potential fix to leader opening chest / killing aggro behaviour. 
- 
-New UI options for retainers and saddlebags - these do nothing right now, just there for show. 
- 
-Also increased avoid range for circle aoes by a little to try avoid getting hit when you are right on the edge / just inside the aoe. 
- 
-Saddlebag support added.  
- 
---------------------------------------------------------------- 
- 
-__24 Feb 2020 2020年2月24曰__ 
- 
-Fix for auto face target - Now auto turns on. 
- 
-Update to Argus avoid. If using Argus, with Argus enabled in my addon, ground circle aoes now avoid properly.  
- 
-Couple additional Gliderskin maps added. 
- 
-Landing tweaks to stop occasional random movement after landing. 
- 
-__23 Feb 2020 2020年2月23曰__ 
- 
-Hold Fix - Disables addon if you have the following options enabled: 1. Enable, 2. Do Dungeons. 3. Hold. Allows user to take control of the high low minigame. 
- 
-LOS Fix - If not in LOS, bot will move to target. If in LOS bot will use normal combat. 
- 
-Landing for leader is completely randomized now. 
- 
---------------------------------------------------------------- 
- 
-__21 Feb 2020 2020年2月21曰__ 
- 
-Fixed decipher usage for non-EN clients. Should work correctly with any game language now. 
- 
-__20 Feb 2020 2020年2月20曰__ 
- 
-  * Gliderskin Map addition. 
-  * BETA addition of Argus for targeted aoe avoidance. 
- 
---------------------------------------------------------------- 
- 
-__19 Feb 2020 2020年2月19曰__ 
- 
-  * No longer returns on death. Will wait for raise to be cast. If no raise is cast or all players die, please manually return them. 
-  * Auto fate sync now turned off by default. 
-  * Hold option added to high low minigame allowing you to take control to play the game. 
- 
---------------------------------------------------------------- 
- 
-__10 Feb 2020 2020年2月10曰__ 
- 
-2 new options in UI 
-  - Bypass dead - The bot will now stop in a dungeon if not in combat and a party member is dead, if a characters job is whm, sch, ast, smn, or rdm it will cast the appropriate raise spell. Bypass undead option should be off by default, and turned on when all your raisers are dead, but you wish to continue the run. 
-  - Loot - On by default, switch to off if you want certain characters to pass lootable loot. 
- 
-  * Character will now dismount before digging. 
-  * All follower accounts will land and dismount when near a leader that is also at ground level. 
-  * Sprint has been added for follower accounts. Will help in getting to the first room quicker, used when out of combat only. Still needs tweaks so that it doesn't use it on cooldown when close enough to leader. 
-  * Bot on start now correctly sets assist mode. 
-  * Bot when enabled will keep assist mode enabled also. 
- 
  
 ===== Support ===== ===== Support =====
  
 Discord: [[https://discord.gg/FdFaTuj]] Discord: [[https://discord.gg/FdFaTuj]]
- 
-I will keep the most up-to-date version of the database needed as a pinned message, as well as within the addon. 
- 
-<del>At release, one mesh is not loaded into Minion for THe Dungeons of Lyhe Ghiah, you need to download it and place it in the folder: MINIONAPP\Bots\FFXIVMinion64\Navigation\</del> - Now released as part of minion app. 
- 
-===== Recent Change Details ===== 
- 
-=== Server Details === 
- 
-{{:kitanoi:servercheck.png?nolink|}} 
- 
-This addition is to stop the bot trying to use the retainer or mailbox when away from home world. 
- 
-=== Mailbox === 
- 
-Mailbox support addition. 
- 
-{{:kitanoi:mailboxadd.png?nolink|}} 
- 
-Works in the following way: 
- 
-  - Complete maps in inventory 
-  - Complete maps in saddlebag (if enabled) 
-  - Complete maps in retainers (if enabled) 
-  - Complete maps in mailbox (if enabled) 
-  - Change leader (if enabled) 
-  - Repeat with next character 
- 
-Each time you send new maps to a character, click the Reset Retainers and Mailboxes button. This is necessary as the bot records when no maps are left in the mailbox - it cannot detect when you get new mail. 
- 
-There is no logic, and will not be any logic to switch leader before going to the mailbox. It will complete one characters maps first then move on to the next. This is due to how the bot was built before mailboxes were added, and I am not going to re-code how the base bot works to add mailbox in a different manner. 
- 
-Right now the mailbox is chosen based on your current zone. It will either run to the mailbox if closer than 100. Or teleport to closest mailbox (current zone or close zone if no mailbox in zone). 
- 
-When retrieving maps from the mailbox it doesn't add a third map to the saddlebag. This also will not change. 
- 
kitanois_treasure_hunt.txt · Last modified: 2023/05/04 06:46 by kitanoi