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rinnlib [2021/08/20 11:17] – [RinnLib] RinnSquad added rinndevrinnlib [2021/09/02 10:36] (current) – [KDF Extra Tools] thanks rinndev
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 ====RinnSquad==== ====RinnSquad====
 + {{::inprogress.gif?75|}}
 This is an addon i made to handle the training part of GC squadron in order to unlock command mission more efficiently, its very basic gui wise but it does some under the hood. \\  This is an addon i made to handle the training part of GC squadron in order to unlock command mission more efficiently, its very basic gui wise but it does some under the hood. \\ 
   * By default it starts by completing GC mission if any, **<color #ed1c24>also to run it will need that none are in progress</color>**   * By default it starts by completing GC mission if any, **<color #ed1c24>also to run it will need that none are in progress</color>**
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 Attributes it choose for training are static, based on my findings, depending on fourth squadron member you get, you may want to queue yourself one training to change the attribute distribution, if you don't you will still end up unlocking command mission but it may take a few more day where you will reach the required minimum from levels only. Attributes it choose for training are static, based on my findings, depending on fourth squadron member you get, you may want to queue yourself one training to change the attribute distribution, if you don't you will still end up unlocking command mission but it may take a few more day where you will reach the required minimum from levels only.
  
-Right now, it should/ can handle until the second flagged mission (lvl40 one).+For now, it should/ can handle until the second flagged mission (lvl40 one).
  
 <html> <html>
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   * Right now it will not work unless you've completed at least the first mission and your very first training(has to do with control being slightly different the first time). \\    * Right now it will not work unless you've completed at least the first mission and your very first training(has to do with control being slightly different the first time). \\ 
   * To handle GC Squadron, you need the Second Lieutenant Rank in your GC, then you unlock Adventurer Squadron through the "Squadron and Commander" quest of the relevant GC, and lastly after you've talked to the right npc you will need to have gotten a fourth squadron member to start mission and training   * To handle GC Squadron, you need the Second Lieutenant Rank in your GC, then you unlock Adventurer Squadron through the "Squadron and Commander" quest of the relevant GC, and lastly after you've talked to the right npc you will need to have gotten a fourth squadron member to start mission and training
-  * Lastly once everything is done and the new mission has finished training/ credits has renewed you will need to refresh the addon yourself with toggle button of the same name "Refresh"+  * Once everything is done and the new mission has finished training/ credits has renewed you will need to refresh the addon yourself with toggle button of the same name "Refresh"
  
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 <b><u><p style="border:2px dotted red;">Disclaimer:</p></b></u> <b><u><p style="border:2px dotted red;">Disclaimer:</p></b></u>
 </html> </html>
-Some of RinnOddsNEnds function make use of gearset or inventory.\\ Make sure to read the wiki / tooltip if you intend to use such function or things intended to help you save time, may end up in you losing it!+  * Some of RinnOddsNEnds function make use of gearset or inventory.  
 +  * Make sure to read the wiki / tooltip if you intend to use such function or things intended to help you save time, may end up in you losing it! 
 + 
 +-------------------------------------------------------------- 
 +====KDF Extra Tools==== 
 +{{::inprogress.gif?75|}} 
 +Kinda wanted to tackle some extra options / QoL thing for KDF. 
 +Added 2 things : 
 +  * An Experimental Loot selector for KDF, basically if the profile include loot and it is correctly formatted, one can choose to not loot, or only loot the last chest (or do nothing and it will loot all) 
 +  * An external queue tool for KDF, it works with custom profile, you fill in the filename (excluding the .lua), the number of runs per dungeon/ trial and the total number of run (it will calc which dungeon to load depending of remaining run counter, and filled total number of runs) 
 + 
 +__**Experimental Loot Selector**__ \\ 
 +to work it will require your interacts to have : \\ 
 +<code> 
 +--for common chest 
 +type = "loot",  
 +--or 
 +type = "Loot",  
 +</code> 
 + 
 +<code> 
 +--for last chest 
 +type = "last loot", 
 +--or 
 +type = "Last Loot", 
 +</code> 
 +per default settings aren't to be changed on the fly meaning if you load a dungeon with Last Loot but suddenly change to Loot All during the run it will only impact your next run 
 + 
 +__**Queue Tool**__ \\ 
 +Until i make some visual guide here how you would config / use it. 
 +  * Select KDFET entry in RinnLib sub menu 
 +  * Toggle the Queue Mode by clicking Run Queue button (will have to be used each time you reload lua or load a minion instance, doesnt need to be runned for non party leader if running synced) 
 +  * Fill in the number of total runs 
 +  * Use the Add button to add more different dungeon, fill the text input with custom profile filename (excluding the .lua), (in windows you can use shortcut F2 while selecting the custom profile) 
 +  * Once you're happy with your queue list you can click the Launch button, it will start KDF with the first dungeon of the queue list  
 + 
 +__**Thanks**__ \\ 
 +  * Mash#3428, GUI add/remove thing kinda inspired by Dungeon Creator from Mash 
 + 
 +<html> 
 +<b><u><p style="border:2px dotted red;">Disclaimer:</p></b></u> 
 +</html> 
 +  * On purpose, the states aren't saved meaning if you reload lua / load a new instance you will have to toggle the state again, as to not inconvenience oneself for L2KDF or KDF use 
  
rinnlib.1629458248.txt.gz · Last modified: 2021/08/20 11:17 by rinndev