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tensorreactions [2020/03/21 08:55] rikudoutensorreactions [2020/05/11 04:06] – [Condition UI] rikudou
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 ===== Condition UI ===== ===== Condition UI =====
-{{https://i.imgur.com/potm5yy.png }} The way this list works is, you create your conditions here, and then link them to specific actions below. That way you can have multiple actions using the same condition without having to make a new condition every time. Every action will also have it's own independent list of linked conditions.+{{https://i.imgur.com/wuLbvge.png }} The way this list works is, you create your conditions here, and then link them to specific actions below. That way you can have multiple actions using the same condition without having to make a new condition every time. Every action will also have it's own independent list of linked conditions.
  
 **Category**: General category that exposes more options. **Self contains most of the important ones, such as Gauge, Map ID, Skill Cooldown checks, etc**, however I encourage you to explore the options and ask in the discord if you don't understand any of them. **Category**: General category that exposes more options. **Self contains most of the important ones, such as Gauge, Map ID, Skill Cooldown checks, etc**, however I encourage you to explore the options and ask in the discord if you don't understand any of them.
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 **Emnity**: This value is target.aggropercentage on your current target. **Emnity**: This value is target.aggropercentage on your current target.
 +
 +**Filter**: Filter condition will loop over your target list and set detection target, then run your conditions. In the linked conditions to filter, you must set detection target to be the target you are checking on (party > target: detection target), and then once it's done it will look at the list of all targets that match, pick a subtype, and then set that as detection target. Then you link your skill action and use detection target as your target, with the filter condition linked.
  
 **Lua**: If you make a lua reaction, **you must return a boolean, else your condition will be ignored**. Important variables that you can use: **Lua**: If you make a lua reaction, **you must return a boolean, else your condition will be ignored**. Important variables that you can use:
tensorreactions.txt · Last modified: 2021/04/18 17:24 by anyone