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minbeth [2026/08/30 19:40] cypherminbeth [2026/08/31 16:18] (current) cypher
Line 3: Line 3:
 :root { :root {
   --mb-bg: #071019;   --mb-bg: #071019;
-  --mb-shell: #0b1621+  --mb-side: #0a151f
-  --mb-panel: #101e2b+  --mb-panel: #0f1d28
-  --mb-panel-hi: #162838; +  --mb-line: #294151
-  --mb-border: #284052+  --mb-text: #e7eef2
-  --mb-text: #edf7f5+  --mb-muted: #a9bac4
-  --mb-muted: #a6bac1+  --mb-gold: #e2bc68
-  --mb-accent: #61e2bd+  --mb-blue: #63c3d1
-  --mb-accent-2: #2fb58e; +  --mb-red: #ef8d82;
-  --mb-gold: #f2c56b+
-  --mb-red: #ff9295; +
-  --mb-blue: #86bff5;+
 } }
  
-html, +#minbeth-guide
-body, +#minbeth-guide * 
-#dokuwiki__site+box-sizingborder-box;
-#dokuwiki__content, +
-#dokuwiki__content .pad, +
-.mdl-layout, +
-.mdl-layout__content +
-  background: var(--mb-bg) !important; +
-  colorvar(--mb-text) !important;+
 } }
  
-#dokuwiki__content .page +#minbeth-guide 
-  max-width: 1440px !important;+display: grid; 
 +grid-template-columns: 210px minmax(0, 1fr); 
 +max-width: 1100px; 
 +margin: 18px auto; 
 +color: var(--mb-text); 
 +background: var(--mb-bg); 
 +border: 1px solid var(--mb-line); 
 +border-radius: 14px; 
 +overflow: visible; 
 +font: 16px/1.55 "Segoe UI", sans-serif;
 } }
  
-.mb-guide+#minbeth-guide .mb-side 
-.mb-guide * +padding22px 16px; 
-  box-sizing: border-box;+background: var(--mb-side); 
 +border-right: 1px solid var(--mb-line);
 } }
  
-.mb-guide +#minbeth-guide .mb-side-inner 
-  width100%+positionsticky
-  max-width1380px; +top16px;
-  margin: 0 auto; +
-  color: var(--mb-text); +
-  font-family: "Segoe UI", "Trebuchet MS", sans-serif; +
-  line-height: 1.65;+
 } }
  
-.mb-layout +#minbeth-guide .mb-name 
-  displaygrid+margin0 8px 18px
-  grid-template-columns270px minmax(0, 1fr); +colorvar(--mb-gold); 
-  gap24px+font-size20px
-  align-itemsstart;+font-weight800; 
 +letter-spacing: .14em;
 } }
  
-.mb-sidebar +#minbeth-guide .mb-side a 
-  positionsticky+displayblock
-  top18px; +margin3px 0
-  height: calc(100vh - 36px); +padding: 9px 10px
-  overflow-y: auto+color: var(--mb-text); 
-  padding: 22px 16px+text-decorationnone
-  background: +border-left3px solid transparent
-    radial-gradient(circle at 20% 0%, rgba(97, 226, 189, 0.13), transparent 34%), +border-radius6px;
-    linear-gradient(180deg, #0f1d29, #09131d); +
-  border: 1px solid var(--mb-border); +
-  border-radius18px+
-  box-shadow0 18px 50px rgba(0, 0, 0, 0.3)+
-  scrollbar-widththin; +
-  scrollbar-color: var(--mb-border) transparent;+
 } }
  
-.mb-brand +#minbeth-guide .mb-side a:hover 
-  padding4px 10px 20px+color#fff
-  border-bottom1px solid var(--mb-border); +background: var(--mb-panel); 
-  margin-bottom16px;+border-left-colorvar(--mb-blue);
 } }
  
-.mb-brand-mark +#minbeth-guide .mb-main 
-  display: inline-flex; +min-width: 0
-  align-items: center; +padding: 12px 32px 36px;
-  justify-content: center; +
-  width: 42px+
-  height: 42px; +
-  margin-bottom: 10px; +
-  color: #06120f; +
-  background: linear-gradient(135deg, #a4ffe4, var(--mb-accent)); +
-  border-radius: 12px+
-  font-size: 20px; +
-  font-weight: 900; +
-  box-shadow: 0 8px 22px rgba(47, 181, 142, 0.28);+
 } }
  
-.mb-brand h2 { +#minbeth-guide .mb-intro, 
-  margin: 0; +#minbeth-guide .mb-section { 
-  color: var(--mb-text) !important; +scroll-margin-top16px;
-  font-size: 1.35rem; +
-  border0 !important;+
 } }
  
-.mb-brand p +#minbeth-guide .mb-intro 
-  margin: 4px 0 0; +margin: 18px 0 0; 
-  color: var(--mb-muted); +padding20px 22px; 
-  font-size0.82rem;+background: rgba(226, 188, 104, .06); 
 +border: 1px solid var(--mb-line); 
 +border-left4px solid var(--mb-gold); 
 +border-radius: 9px;
 } }
  
-.mb-nav-title +#minbeth-guide .mb-intro h1 
-  padding10px 10px 6px+margin0 0 8px
-  color: var(--mb-accent); +color: var(--mb-gold); 
-  font-size: 0.7rem+font-size: 25px
-  font-weight800; +line-height1.2;
-  letter-spacing: 0.12em; +
-  text-transform: uppercase;+
 } }
  
-.mb-nav +#minbeth-guide .mb-intro p 
-  display: flex; +margin0;
-  flex-direction: column; +
-  gap3px;+
 } }
  
-.mb-nav a +#minbeth-guide .mb-section 
-  display: block; +padding: 27px 0 30px
-  padding: 9px 10px+border-bottom1px solid var(--mb-line);
-  color: var(--mb-muted!important; +
-  text-decoration: none !important; +
-  border: 1px solid transparent; +
-  border-radius: 9px; +
-  font-size: 0.9rem; +
-  transition: background 140ms ease, border-color 140ms ease, color 140ms ease, transform 140ms ease;+
 } }
  
-.mb-nav a:hover, +#minbeth-guide .mb-section:last-child 
-.mb-nav a:focus +border-bottom: 0;
-  color: var(--mb-text) !important; +
-  background: rgba(97, 226, 189, 0.08); +
-  border-colorrgba(97, 226, 189, 0.22); +
-  transform: translateX(3px);+
 } }
  
-.mb-sidebar-note +#minbeth-guide h2 
-  margin: 18px 6px 2px+margin: 0 0 10px
-  padding: 12px; +color: var(--mb-gold); 
-  color: var(--mb-muted); +font-size26px
-  background: rgba(255, 255, 255, 0.025); +line-height1.2;
-  border: 1px solid var(--mb-border); +
-  border-radius10px+
-  font-size0.78rem;+
 } }
  
-.mb-main +#minbeth-guide h3 
-  min-width: 0;+margin20px 7px; 
 +color: var(--mb-blue); 
 +font-size: 18px;
 } }
  
-.mb-hero +#minbeth-guide p 
-  positionrelative; +margin7px 13px;
-  overflow: hidden; +
-  min-height: 320px; +
-  padding: clamp(30px, 6vw, 72px); +
-  background: +
-    radial-gradient(circle at 85% 15%, rgba(97, 226, 189, 0.22), transparent 28%), +
-    radial-gradient(circle at 70% 95%, rgba(134, 191, 245, 0.12), transparent 34%), +
-    linear-gradient(135deg, #122534, #0a151f 65%); +
-  border: 1px solid var(--mb-border); +
-  border-radius: 22px; +
-  box-shadow: 0 24px 70px rgba(0, 0, 0, 0.32);+
 } }
  
-.mb-eyebrow { +#minbeth-guide ol, 
-  display: inline-block; +#minbeth-guide ul { 
-  margin-bottom16px+margin: 9px 0 14px
-  padding: 6px 10px; +padding-left24px;
-  color: #b8ffeb; +
-  background: rgba(97, 226, 189, 0.1); +
-  border: 1px solid rgba(97, 226, 189, 0.28); +
-  border-radius: 999px; +
-  font-size: 0.72rem; +
-  font-weight: 800; +
-  letter-spacing: 0.12em; +
-  text-transformuppercase;+
 } }
  
-.mb-hero h1 +#minbeth-guide li 
-  max-width: 760px; +margin: 6px 0;
-  margin: 0 !important; +
-  color: var(--mb-text) !important; +
-  font-size: clamp(2.7rem, 7vw, 5.4rem) !important; +
-  line-height: 0.98 !important; +
-  letter-spacing: -0.045em; +
-  border: 0 !important;+
 } }
  
-.mb-hero h1 span +#minbeth-guide strong 
-  color: var(--mb-accent);+color: #fff;
 } }
  
-.mb-hero p +#minbeth-guide .mb-ui 
-  max-width680px+colorvar(--mb-gold)
-  margin22px 0 0+font-weight750
-  color: #bfd0d5; +white-spacenowrap;
-  font-size1.08rem;+
 } }
  
-.mb-hero-actions +#minbeth-guide .mb-grid 
-  display: flex+display: grid
-  flex-wrapwrap+grid-template-columnsrepeat(2, minmax(0, 1fr))
-  gap: 10px; +gap: 10px; 
-  margin-top26px;+margin: 12px 0;
 } }
  
-.mb-button +#minbeth-guide .mb-card 
-  display: inline-block; +padding: 12px 14px
-  padding: 11px 16px+background: var(--mb-panel); 
-  color: #07130f !important; +border: 1px solid var(--mb-line)
-  background: var(--mb-accent); +border-radius8px;
-  border-radius10px; +
-  font-weight: 800+
-  text-decorationnone !important;+
 } }
  
-.mb-button-secondary +#minbeth-guide .mb-card strong 
-  colorvar(--mb-text) !important+displayblock
-  backgroundtransparent+margin-bottom3px
-  border1px solid var(--mb-border);+color: var(--mb-gold);
 } }
  
-.mb-section +#minbeth-guide .mb-note 
-  scroll-margin-top20px+margin: 14px 0
-  margin-top: 24px; +padding: 12px 14px
-  padding: clamp(22px, 4vw, 42px)+background: var(--mb-panel); 
-  background: linear-gradient(145deg, rgba(16, 30, 43, 0.98), rgba(11, 23, 34, 0.98)); +border-left4px solid var(--mb-blue); 
-  border: 1px solid var(--mb-border); +border-radius: 7px;
-  border-radius: 18px; +
-  box-shadow: 0 16px 45px rgba(0, 0, 0, 0.2);+
 } }
  
-.mb-section h2 +#minbeth-guide .mb-warn 
-  margin: 0 0 8px !important; +border-left-color: var(--mb-red);
-  color: var(--mb-accent!important; +
-  font-size: clamp(1.55rem, 3vw, 2.15rem) !important; +
-  border: 0 !important;+
 } }
  
-.mb-section h3 +#minbeth-guide .mb-muted 
-  margin: 28px 0 8px !important; +color: var(--mb-muted);
-  color: #d9fff4 !important; +
-  font-size: 1.18rem !important; +
-  border: 0 !important;+
 } }
  
-.mb-section p, +@media (max-width: 760px) { 
-.mb-section li +#minbeth-guide 
-  color#c5d2d6;+displayblock; 
 +margin: 8px 0; 
 +border-radius: 9px;
 } }
  
-.mb-section a +#minbeth-guide .mb-side 
-  color: var(--mb-accent!important;+border-right: 0; 
 +border-bottom1px solid var(--mb-line);
 } }
  
-.mb-lead +#minbeth-guide .mb-side-inner 
-  margin0 0 22px; +positionstatic;
-  color: var(--mb-muted) !important; +
-  font-size: 1.02rem;+
 } }
  
-.mb-grid +#minbeth-guide .mb-side a 
-  display: grid; +display: inline-block
-  grid-template-columns: repeat(3, minmax(0, 1fr))+margin3px;
-  gap14px;+
 } }
  
-.mb-grid-2 +#minbeth-guide .mb-main 
-  grid-template-columnsrepeat(2, minmax(0, 1fr));+padding8px 20px 28px;
 } }
  
-.mb-card +#minbeth-guide .mb-grid 
-  padding: 20px; +grid-template-columns1fr;
-  background: linear-gradient(145deg, var(--mb-panel-hi), #101d29); +
-  border: 1px solid var(--mb-border); +
-  border-radius14px;+
 } }
 +} </style>
  
-.mb-card-kicker { +<div id="minbeth-guide">
-  color: var(--mb-accent); +
-  font-size: 0.72rem; +
-  font-weight: 800; +
-  letter-spacing: 0.1em; +
-  text-transform: uppercase; +
-}+
  
-.mb-card h3 { +  <aside class="mb-side"> 
-  margin: 7px 0 6px !important; +    <div class="mb-side-inner"> 
-  color: var(--mb-text) !important; +      <div class="mb-name">MINBETH</div> 
-  font-size: 1.08rem !important; +      <a href="#mb-deps">Dependencies</a> 
-}+      <a href="#mb-start">Quick Start</a> 
 +      <a href="#mb-orders">Orders</a> 
 +      <a href="#mb-sourcing">Material Sourcing</a> 
 +      <a href="#mb-market">Market Board</a> 
 +      <a href="#mb-retainers">Retainers</a> 
 +      <a href="#mb-know">Good to Know</a> 
 +    </div> 
 +  </aside>
  
-.mb-card p { +  <main class="mb-main">
-  margin: 0; +
-  color: var(--mb-muted); +
-  font-size: 0.9rem; +
-}+
  
-.mb-callout { +``` 
-  margin: 20px 0; +<section class="mb-intro"> 
-  padding: 16px 18px; +  <h1>MinBeth User Guide</h1> 
-  background: rgba(972261890.06); +  <p>MinBeth handles craftinggatheringfishingmaterial sourcing, Market Board trading, and RetainersCreate an Order for what you wantchoose how MinBeth should get itthen start the queue.</p> 
-  border: 1px solid rgba(97226189, 0.24); +</section>
-  border-left: 4px solid var(--mb-accent); +
-  border-radius: 11px; +
-  color: #d7e8e5; +
-}+
  
-.mb-callout strong { +<section class="mb-section" id="mb-deps"> 
-  color: var(--mb-accent); +  <h2>Dependencies</h2>
-}+
  
-.mb-callout-warning { +  <div class="mb-grid"> 
-  background: rgba(242, 197, 107, 0.06); +    <div class="mb-card"> 
-  border-color: rgba(242197107, 0.28); +      <strong>Cypher Craft Required</strong> 
-  border-left-color: var(--mb-gold); +      Required for craftingcraft solvingand simulations. MinBeth uses Cypher Craft to work out whether a craft is possible with your current gear and how much starting quality is needed
-}+    </div>
  
-.mb-callout-warning strong { +    <div class="mb-card"> 
-  color: var(--mb-gold); +      <strong>Cypher Craft DT Required for Dawntrail</strong> 
-}+      Required alongside Cypher Craft. 
 +    </div>
  
-.mb-steps { +    <div class="mb-card"> 
-  display: grid; +      <strong>Market Analysis Optional</strong> 
-  gap: 11px; +      Only required if you want to use MinBeth's Economy integration. It is not a general MinBeth dependency. 
-  counter-reset: mb-step; +    </div> 
-}+  </div>
  
-.mb-step { +  <div class="mb-note"> 
-  position: relative; +    If you only use gatheringfishingRetainersor other non-crafting features, Cypher Craft is not needed for those features. Any Order that needs crafting or craft solving requires Cypher Craft
-  min-height: 58px; +  </div> 
-  padding: 14px 16px 14px 62px; +</section>
-  background: rgba(2552552550.025); +
-  border: 1px solid var(--mb-border); +
-  border-radius: 12px; +
-  color: #c7d5d8; +
-}+
  
-.mb-step::before { +<section class="mb-section" id="mb-start"> 
-  counter-increment: mb-step; +  <h2>Quick Start</h2>
-  content: counter(mb-step); +
-  position: absolute; +
-  left: 14px; +
-  top: 12px; +
-  display: grid; +
-  place-items: center; +
-  width: 34px; +
-  height: 34px; +
-  color: #06130f; +
-  background: var(--mb-accent); +
-  border-radius: 10px; +
-  font-weight: 900; +
-}+
  
-.mb-step strong { +  <ol> 
-  color: var(--mb-text); +    <li>Create an <span class="mb-ui">Order</span>.</li> 
-}+    <li>Choose the item and amount.</li> 
 +    <li>Choose how materials should be sourced.</li> 
 +    <li>Check the Order.</li> 
 +    <li>Press <span class="mb-ui">START QUEUE</span>.</li> 
 +  </ol>
  
-.mb-table-wrap { +  <p>That is the basic MinBeth workflowThe <span class="mb-ui">Progress</span> page shows what the current Order is doing or waiting for.</p> 
-  overflow-x: auto; +</section>
-  margin: 16px 0; +
-  border: 1px solid var(--mb-border); +
-  border-radius: 12px; +
-}+
  
-.mb-table { +<section class="mb-section" id="mb-orders"> 
-  width: 100%; +  <h2>Orders</h2>
-  min-width: 640px; +
-  border-collapse: collapse; +
-  background: #0d1924; +
-}+
  
-.mb-table th, +  <p>An Order tells MinBeth <strong>what you want</strong>, <strong>how many you want</strong>and <strong>how it should be obtained</strong>.</p>
-.mb-table td { +
-  padding: 13px 14px; +
-  text-align: left; +
-  vertical-align: top; +
-  border-bottom: 1px solid var(--mb-border); +
-}+
  
-.mb-table th { +  <h3>Amount Options</h3>
-  color: #d8fff3; +
-  background: #172838; +
-  font-size: 0.82rem; +
-  letter-spacing: 0.03em; +
-}+
  
-.mb-table td { +  <div class="mb-grid"> 
-  color: #c2d0d4; +    <div class="mb-card"> 
-}+      <strong>Inventory Cap</strong> 
 +      Make or obtain enough to reach the amount you entered. 
 +    </div>
  
-.mb-table tr:last-child td { +    <div class="mb-card"> 
-  border-bottom: 0; +      <strong>Replenish</strong> 
-}+      Make or obtain the full amount you entered, regardless of what you already have. 
 +    </div>
  
-.mb-tag { +    <div class="mb-card"> 
-  display: inline-block; +      <strong>Retainer Sales</strong> 
-  padding: 3px 8px; +      Restock an item already being sold by one of your Retainers
-  color: #caffef; +    </div> 
-  background: rgba(97, 226, 189, 0.09); +  </div>
-  border: 1px solid rgba(97, 226, 189, 0.24); +
-  border-radius: 999px; +
-  font-size: 0.72rem; +
-  font-weight: 800; +
-}+
  
-.mb-tag-wait { +  <h3>Craft Quality</h3>
-  color: #ffe3a7; +
-  background: rgba(242, 197, 107, 0.08); +
-  border-color: rgba(242, 197, 107, 0.25); +
-}+
  
-.mb-tag-block { +  <p>For crafted items, choose <span class="mb-ui">HQ</span><span class="mb-ui">NQ</span>or <span class="mb-ui">Quick Synthesis</span>. MinBeth works out the required craftssubcraftsand materials before starting.</p>
-  color: #ffc5c7; +
-  background: rgba(255146, 149, 0.08); +
-  border-color: rgba(2551461490.25); +
-}+
  
-.mb-checklist { +  <h3>How HQ Planning Works</h3>
-  list-style: none !important; +
-  margin: 14px 0 !important; +
-  padding: 0 !important; +
-}+
  
-.mb-checklist li { +  <p>For an HQ Order, MinBeth does not blindly make every subcraft HQ.</p>
-  position: relative; +
-  margin: 7px 0; +
-  padding-left: 29px; +
-}+
  
-.mb-checklist li::before { +  <ol> 
-  content: "✓"; +    <li>MinBeth checks the crafter and gear you will use.</li> 
-  position: absolute; +    <li>It runs simulations through <strong>Cypher Craft</strong>.</li> 
-  left: 0; +    <li>It works out the <strong>minimum starting quality</strong> needed to reliably HQ the final craft.</li> 
-  top: 0; +    <li>It then works backwards through the recipe and only makes as many HQ subcrafts as are actually needed to reach that quality.</li> 
-  color: var(--mb-accent); +  </ol>
-  font-weight: 900; +
-}+
  
-.mb-footer { +  <div class="mb-note"> 
-  padding28px 10px 10px; +    <strong>If you do not want MinBeth crafting HQ subcrafts:</strong> when Market Board sourcing is allowed, MinBeth can instead work out how many HQ subcrafts would need to be bought. It will only use that plan when suitable HQ listings are actually available. 
-  color: var(--mb-muted); +  </div> 
-  text-align: center; +</section>
-  font-size: 0.82rem; +
-}+
  
-@media (max-width: 980px) { +<section class="mb-section" id="mb-sourcing"> 
-  .mb-layout { +  <h2>Material Sourcing</h2>
-    grid-template-columns: 220px minmax(0, 1fr); +
-    gap: 14px; +
-  }+
  
-  .mb-grid { +  <p>This controls what MinBeth is allowed to do when an Order is missing materials.</p>
-    grid-template-columns: 1fr; +
-  }+
  
-  .mb-grid-2 { +  <div class="mb-grid"> 
-    grid-template-columns: 1fr; +    <div class="mb-card"> 
-  } +      <strong>Automatic / Gather and Craft</strong> 
-}+      Use what you own first, then gather or craft what is missing. 
 +    </div>
  
-@media (max-width: 720px) { +    <div class="mb-card"> 
-  .mb-layout { +      <strong>Buy Unobtainable</strong> 
-    display: block; +      Buy a material only when MinBeth cannot gather or craft it
-  }+    </div>
  
-  .mb-sidebar { +    <div class="mb-card"> 
-    position: sticky; +      <strong>Buy Recipe Materials</strong> 
-    z-index: 20; +      Allow buying for materials needed through the recipe chain. 
-    top: 0; +    </div>
-    width: 100%; +
-    height: auto; +
-    margin-bottom: 14px; +
-    padding: 10px; +
-    border-radius: 0 0 14px 14px; +
-  }+
  
-  .mb-brand, +    <div class="mb-card"> 
-  .mb-nav-title, +      <strong>Buy Direct Ingredients</strong> 
-  .mb-sidebar-note { +      Only allow buying for ingredients used directly in the final recipe
-    display: none; +    </div>
-  }+
  
-  .mb-nav { +    <div class="mb-card"> 
-    flex-direction: row; +      <strong>Gather Only</strong> 
-    overflow-x: auto; +      Gather the materials without crafting the final item. 
-    padding-bottom: 3px; +    </div> 
-  }+  </div>
  
-  .mb-nav a { +  <p>Depending on the item and your settings, MinBeth can source materials from your inventory, synced Retainers, crafting, gathering, fishing, NPC vendors, exchanges, reduction, mob drops, or the Market Board.</p> 
-    flex: 0 0 auto; +</section>
-    white-space: nowrap; +
-    padding: 8px 10px; +
-  }+
  
-  .mb-nav a:hover, +<section class="mb-section" id="mb-market"> 
-  .mb-nav a:focus { +  <h2>Market Board</h2>
-    transform: none; +
-  }+
  
-  .mb-hero, +  <h3>Buying</h3>
-  .mb-section { +
-    border-radius: 14px; +
-  }+
  
-  .mb-hero { +  <p>Market Board buying is optionalWhen enabled, MinBeth can buy missing materials or required HQ subcrafts allowed by the Order's sourcing option.</p>
-    min-height: 0; +
-    padding: 34px 22px; +
-  }+
  
-  .mb-section { +  <p>MinBeth checks Universalis prices across the worlds on your Data Center, works out the cheapest usable listings, and can travel to another world to buy them.</p>
-    padding: 24px 18px; +
-  } +
-+
-</style>+
  
-<div class="mb-guide"> +  <p>Use the Market Board settings to control price limits, how much gil should be kept, and whether HQ or NQ items are allowed.</p>
-  <div class="mb-layout"> +
-    <aside class="mb-sidebar" aria-label="Minbeth user guide navigation"> +
-      <div class="mb-brand"> +
-        <div class="mb-brand-mark">M</div> +
-        <h2>Minbeth</h2> +
-        <p>User guide</p+
-      </div>+
  
-      <div class="mb-nav-title">Start here</div+  <div class="mb-note"> 
-      <nav class="mb-nav"> +    For HQ crafting, Market Board buying can be part of the quality plan. If MinBeth needs certain amount of HQ starting quality, it can calculate the exact number of HQ subcrafts that need to be crafted or bought instead of treating every subcraft as HQ. 
-        <href="#mb-overview">Overview</a> +  </div>
-        <a href="#mb-page-map">Pages</a> +
-          <a href="#mb-first-run">First setup</a> +
-        <a href="#mb-orders">Orders</a> +
-      </nav>+
  
-      <div class="mb-nav-title">Jobs</div> +  <div class="mb-note mb-warn"> 
-      <nav class="mb-nav"> +    <strong>Important:</strongA price limit of <span class="mb-ui">0</spanmeans no limit. Set your gil and price limits before enabling automatic buying. 
-        <a href="#mb-direct">Direct tasks</a> +  </div>
-        <a href="#mb-crafting">Crafting and HQ</a> +
-        <a href="#mb-inventory-actions">Sell, discard and desynth</a> +
-        <a href="#mb-timed">Timed sources</a> +
-        <a href="#mb-collectables">Collectables and scrip</a> +
-        <a href="#mb-big-fish">Big Fish</a> +
-      </nav>+
  
-      <div class="mb-nav-title">Gil and storage</div> +  <class="mb-muted">Market Board buying is for materials and subcrafts used by the Order. It does not buy the finished item for the Order.</p>
-      <nav class="mb-nav"> +
-        <a href="#mb-economy">Economy</a> +
-        <a href="#mb-market">Market Board</a> +
-        <a href="#mb-retainers">Retainers</a> +
-      </nav>+
  
-      <div class="mb-nav-title">Control</div> +  <h3>Selling</h3>
-      <nav class="mb-nav"> +
-        <a href="#mb-progress">Progress</a> +
-        <a href="#mb-tools">Tools</a> +
-        <a href="#mb-settings">Settings and defaults</a> +
-        <a href="#mb-routing">Repairs and travel</a> +
-        <a href="#mb-troubleshooting">Problems</a> +
-        <a href="#mb-checklist">Before you start</a> +
-      </nav>+
  
-      <div class="mb-sidebar-note"> +  <p>MinBeth can manage Retainer listings, reprice items, revisit Retainers automatically, and restock known listings with <span class="mb-ui">Retainer Sales</span> Orders.</p
-        Tip: start with one small orderOnce the plan looks right, increase the quantity. +</section>
-      </div+
-    </aside>+
  
-    <main class="mb-main"> +<section class="mb-section" id="mb-retainers"> 
-      <header class="mb-hero" id="mb-overview"> +  <h2>Retainers</h2>
-        <span class="mb-eyebrow">Minbeth user guide</span> +
-        <p>Pick what you need from the guide menu on the left.</p> +
-        <div class="mb-hero-actions"> +
-          <a class="mb-button" href="#mb-first-run">Start here</a> +
-          <a class="mb-button mb-button-secondary" href="#mb-troubleshooting">Fix a problem</a> +
-        </div> +
-      </header>+
  
-      <section class="mb-section"> +  <p>Sync each Retainer so MinBeth knows what they are holding and what they are selling.</p>
-        <h2>Choose a task</h2> +
-        <p class="mb-lead">Start with the result you want.</p> +
-        <div class="mb-grid"> +
-          <div class="mb-card"> +
-            <span class="mb-card-kicker">Make</span> +
-            <h3>Make an item</h3> +
-            <p>Use a Manufacturing order. Minbeth plans the materials and crafting steps.</p> +
-          </div> +
-          <div class="mb-card"> +
-            <span class="mb-card-kicker">Gather</span> +
-            <h3>Get materials</h3> +
-            <p>Use direct crafting, gathering, or fishing for one simple task.</p> +
-          </div> +
-          <div class="mb-card"> +
-            <span class="mb-card-kicker">Trade</span> +
-            <h3>Buy, sell, or restock</h3> +
-            <p>Use Market Board and Retainer tools. Set your spending and stock limits first.</p+
-          </div> +
-        </div> +
-        <div class="mb-callout"> +
-          <strong>Safe order:</strong> Choose the result. Set the rules. Check the plan. Press START QUEUE last. Test with a small order first. +
-        </div> +
-      </section>+
  
-      <section class="mb-section" id="mb-page-map"> +  <p>Once synced, Retainer stock can be included when MinBeth plans an OrderYou can also deposit and withdraw items, manage listings, and repeat ventures from MinBeth.</p>
-        <h2>Pages</h2> +
-        <p class="mb-lead">Minbeth has ten main pages. You do not need the support pages for normal use.</p> +
-        <div class="mb-table-wrap"> +
-          <table class="mb-table"> +
-            <thead> +
-              <tr><th>Page</th><th>What it does</th></tr> +
-            </thead> +
-            <tbody> +
-              <tr><td><strong>Orders</strong></td><td>Createimport, change, save, and run orders.</td></tr> +
-              <tr><td><strong>Progress</strong></td><td>See what Minbeth is doing. See problems and timed tasks.</td></tr> +
-              <tr><td><strong>Crafting</strong></td><td>Choose HQ, NQ, or Quick Synthesis for each recipe in the plan.</td></tr> +
-              <tr><td><strong>Market Board</strong></td><td>Check prices, buy materials, and manage Retainer sale listings.</td></tr> +
-              <tr><td><strong>Economy</strong></td><td>Track products. Create orders from checked profit suggestions.</td></tr> +
-              <tr><td><strong>Collectables</strong></td><td>Change the automatic collectable choices when needed.</td></tr> +
-              <tr><td><strong>Homes</strong></td><td>Save inns and outdoor crafting locations.</td></tr> +
-              <tr><td><strong>Retainers</strong></td><td>Update stock, move items and gilprotect items, and repeat Ventures.</td></tr> +
-              <tr><td><strong>Tools</strong></td><td>Set priorities. Manage books and materia melding.</td></tr> +
-              <tr><td><strong>Settings</strong></td><td>Control travel, crafting, gathering, fishing, buying, and repairs.</td></tr> +
-            </tbody> +
-          </table> +
-        </div> +
-        <div class="mb-callout"> +
-          <strong>Locations and Admin:</strong> These support pages are hidden. They are for route recording and finding problems. Use them only when a developer asks. +
-        </div> +
-      </section>+
  
-      <section class="mb-section" id="mb-first-run"> +  <h3>Deposit Blacklist</h3>
-        <h2>First setup</h2> +
-        <p class="mb-lead">Use one small order to learn the full process.</p> +
-        <div class="mb-steps"> +
-          <div class="mb-step"><strong>Open Settings.</strong> Keep Market Board buying off. Vendor buying. It is on by default.</div> +
-          <div class="mb-step"><strong>Open Crafting.</strong> Check that Cypher Craft is connected. Check the recipe, job, books, folklore, gear, and tools.</div> +
-          <div class="mb-step"><strong>Open Orders.</strong> Add one finished item. Choose a small amount.</div> +
-          <div class="mb-step"><strong>Choose material sources.</strong> Choose if Minbeth may gather, craft, buy, or wait.</div> +
-          <div class="mb-step"><strong>Check the plan.</strong> Check the jobs, materials, locations, timed sources, and problems.</div> +
-          <div class="mb-step"><strong>Press START QUEUE.</strong> Open Progress. You should see a status or an action.</div> +
-        </div> +
-        <div class="mb-callout mb-callout-warning"> +
-          <strong>Stop before changing an active order.</strong> Let the current action finish. Change the amount, source rules, or mode. Then start the new plan. +
-        </div> +
-      </section>+
  
-      <section class="mb-section" id="mb-orders"> +  <p>Add important items to the blacklist if you never want MinBeth depositing them onto a Retainer.</p>
-        <h2>Orders</h2> +
-        <p class="mb-lead">Use an order when the result needs several steps.</p>+
  
-        <div class="mb-grid"> +  <div class="mb-note"> 
-          <div class="mb-card"> +    When your inventory is nearly full, MinBeth may move safe items to a Retainer to make roomOrder items, food, and medicine are protected
-            <span class="mb-card-kicker">1Result</span> +  </div> 
-            <h3>Choose the result</h3> +</section>
-            <p>Select the finished item and amount.</p> +
-          </div> +
-          <div class="mb-card"> +
-            <span class="mb-card-kicker">2. Rules</span> +
-            <h3>Set the rules</h3> +
-            <p>Select the quantity mode and allowed material sources.</p> +
-          </div> +
-          <div class="mb-card"> +
-            <span class="mb-card-kicker">3. Action</span> +
-            <h3>Check the plan</h3> +
-            <p>Check every step. Press START QUEUE. Watch the Progress page.</p> +
-          </div> +
-        </div>+
  
-        <h3>Order types</h3> +<section class="mb-sectionid="mb-know"> 
-        <div class="mb-table-wrap"+  <h2>Good to Know</h2>
-          <table class="mb-table"> +
-            <thead> +
-              <tr><th>Order type</th><th>What it does</th></tr> +
-            </thead> +
-            <tbody> +
-              <tr><td><strong>Manufacturing</strong></td><td>Makes a normal item. Minbeth plans the full material chain.</td></tr> +
-              <tr><td><strong>Materia Melding</strong></td><td>Imports a Teamcraft gear set. It finds missing materia and sends the plan to Tools &gt; Melder. Melding means attaching materia to gear.</td></tr> +
-              <tr><td><strong>Big Fish</strong></td><td>Scans the Fish Guide. It keeps a changing list of uncaught Big Fish.</td></tr> +
-              <tr><td><strong>Sell</strong></td><td>Sells selected items from your inventory or saved Retainer stock data.</td></tr> +
-              <tr><td><strong>Discard</strong></td><td>Permanently deletes selected items that match your filters.</td></tr> +
-              <tr><td><strong>Desynthesis</strong></td><td>Breaks selected items into materials. It can go to a crafting Home first.</td></tr> +
-            </tbody> +
-          </table> +
-        </div> +
-        <div class="mb-callout mb-callout-warning"> +
-          <strong>Sell, Discard, and Desynthesis change your items.</strong> Check every item, amount, and filter. Discard cannot be undone. +
-        </div>+
  
-        <h3>Quantity modes</h3+  <ul
-        <div class="mb-table-wrap"> +    <li><strong>Crafting dependency:</strongAny Order that needs crafting or craft solving requires Cypher Craft. Dawntrail crafting also requires Cypher Craft DT.</li> 
-          <table class="mb-table"> +    <li><strong>Economy integration:</strongMarket Analysis is only required for Economy integration.</li
-            <thead> +    <li><strong>Timed gathering nodes:</strong> MinBeth waits for the correct Eorzea time or weather.</li> 
-              <tr><th>Mode</th><th>Meaning</th><th>Example</th></tr> +    <li><strong>Fishing:</strongFish with time or weather requirements wait until their window is available. Rod fishing and spearfishing are supported.</li
-            </thead+    <li><strong>NPC vendors:</strong> Vendor buying is separate from Market Board buying.</li> 
-            <tbody> +    <li><strong>Retainer stock looks wrong:</strongSync the Retainerthen refresh the Order.</li
-              <tr><td><strong>Inventory Cap</strong></td><td>Stop when your carried inventory has this amount.</td><td>If you choose 50, Minbeth stops when you carry 50 ingots.</td></tr+    <li><strong>Queue not moving:</strong> Check <span class="mb-ui">Progress</span> to see what MinBeth is waiting for.</li
-              <tr><td><strong>Replenish</strong></td><td>Make or gather this amount in addition to what you already have.</td><td>If you choose 12Minbeth adds 12 meals.</td></tr+  </ul>
-              <tr><td><strong>Retainer Sales</strong></td><td>Refill known Retainer Market Board listings to this amount.</td><td>If the target is 20, Minbeth refills the listing to 20.</td></tr> +
-            </tbody> +
-          </table+
-        </div>+
  
-        <h3>Material sources</h3> +  <div class="mb-note mb-warn"> 
-        <div class="mb-table-wrap"> +    <strong>SellDiscard, and Desynthesis:</strong> Always check the selected item and amount before starting. Discarded items cannot be recovered
-          <table class="mb-table"> +  </div
-            <thead> +</section
-              <tr><th>Choice</th><th>What Minbeth may do</th></tr> +```
-            </thead> +
-            <tbody> +
-              <tr><td><strong>Automatic / Gather and craft</strong></td><td>Use owned itemsgathering, and crafting when needed.</td></tr> +
-              <tr><td><strong>Buy unobtainable</strong></td><td>Buy a material only when the plan cannot gather or craft it.</td></tr> +
-              <tr><td><strong>Buy recipe materials</strong></td><td>Buy allowed recipe materials.</td></tr+
-              <tr><td><strong>Buy direct ingredients</strong></td><td>Buy the immediate ingredients for the requested craft.</td></tr+
-              <tr><td><strong>Gather only</strong></td><td>Collect the requested materials. Do not buy them. Do not craft the final ordered item.</td></tr> +
-            </tbody> +
-          </table> +
-        </div>+
  
-        <div class="mb-callout"> +  </main
-          <strong>A blocked order may be correct.</strongMinbeth waits when your rules do not allow the next action. It does not ignore your rules. +</div>
-        </div>+
  
-        <h3>Queue tools</h3> 
-        <div class="mb-grid"> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Import</span> 
-            <h3>Teamcraft item lists</h3> 
-            <p>Paste the Items section from Teamcraft to create multiple Orders. Recipes can finish loading after import.</p> 
-          </div> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Reuse</span> 
-            <h3>Profiles and bulk edit</h3> 
-            <p>Save or load complete order profiles, or select several Orders and change their shared settings together.</p> 
-          </div> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Continuous</span> 
-            <h3>Repeat Order</h3> 
-            <p>The order starts again after the amount is complete. It repeats until you stop the queue.</p> 
-          </div> 
-        </div> 
-      </section> 
- 
-      <section class="mb-section" id="mb-direct"> 
-        <h2>Direct tasks</h2> 
-        <p class="mb-lead">Use a direct task when you want one activity instead of a full production plan.</p> 
- 
-        <div class="mb-grid"> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Craft</span> 
-            <h3>Direct crafting</h3> 
-            <p>Open Crafting. Select the job and recipe. Set the amount. Check the materials. Then start.</p> 
-          </div> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Gather</span> 
-            <h3>Direct gathering</h3> 
-            <p>Check the job, gear, tool, node, and inventory space. Check any time or weather rule. A node is a gathering location.</p> 
-          </div> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Fish</span> 
-            <h3>Direct fishing</h3> 
-            <p>Check the location, bait, tackle, time, and weather. Use Big Fish for rare fish campaigns.</p> 
-          </div> 
-        </div> 
-      </section> 
- 
-      <section class="mb-section" id="mb-crafting"> 
-        <h2>Craft quality</h2> 
-        <p class="mb-lead">The Crafting page lists each recipe in the plan. Choose how Minbeth crafts each recipe.</p> 
-        <div class="mb-grid"> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Quality</span> 
-            <h3>HQ</h3> 
-            <p>HQ means high quality. Cypher Craft plans the craft and checks if HQ sub-materials are needed.</p> 
-          </div> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Standard</span> 
-            <h3>NQ</h3> 
-            <p>NQ means normal quality. Minbeth does not use extra materials to try for HQ.</p> 
-          </div> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Speed</span> 
-            <h3>Quick Synthesis</h3> 
-            <p>This appears only for supported recipes. Use it when speed is more important than control over each craft.</p> 
-          </div> 
-        </div> 
-        <p>By default, Minbeth may use available HQ materials and automatically plan HQ sub-materials when Cypher Craft proves they are needed. Rarefied and collectable crafts do not spend HQ sub-materials.</p> 
-        <div class="mb-callout"> 
-          <strong>Wait for PLAN READY.</strong> Minbeth checks the current crafting job, stats, and consumables. The material list is not final until PLAN READY appears. 
-        </div> 
-      </section> 
- 
-      <section class="mb-section" id="mb-inventory-actions"> 
-        <h2>Sell, discard and desynthesise</h2> 
-        <p class="mb-lead">These orders change selected items. They do not make a new item.</p> 
-        <ul class="mb-checklist"> 
-          <li>Items may be selected from carried inventory or cached retainer inventory.</li> 
-          <li>Sell and Discard can filter by current per-item or stack price.</li> 
-          <li>Desynthesis shows eligibility and desynthesis value, and can travel to a saved crafting home first.</li> 
-          <li>Items added by name can wait until they become available.</li> 
-          <li>Refresh prices and retainer caches before trusting an automatic selection.</li> 
-        </ul> 
-        <div class="mb-callout mb-callout-warning"> 
-          <strong>Check the selection twice.</strong> Price filters can select many matching stacks, and an item order can process that item across all eligible stacks. Use the deposit blacklist and protected-item tools where appropriate. 
-        </div> 
-      </section> 
- 
-      <section class="mb-section" id="mb-timed"> 
-        <h2>Timed sources</h2> 
-        <p class="mb-lead">A timed source is available only at certain times or in certain weather. Waiting is often normal.</p> 
-        <div class="mb-steps"> 
-          <div class="mb-step"><strong>Identify.</strong> Minbeth finds the timed node, fish or resource required by the plan.</div> 
-          <div class="mb-step"><strong>Wait.</strong> It watches for the time, weather or release condition.</div> 
-          <div class="mb-step"><strong>Prepare.</strong> It gets the correct job and location ready.</div> 
-          <div class="mb-step"><strong>Collect.</strong> It gathers or fishes the required target.</div> 
-          <div class="mb-step"><strong>Continue.</strong> It returns to the wider order.</div> 
-        </div> 
-        <p>Minbeth may do another ready task while one source is waiting. Check Progress before changing the order.</p> 
-      </section> 
- 
-      <section class="mb-section" id="mb-collectables"> 
-        <h2>Collectables and scrip</h2> 
-        <p class="mb-lead">Scrip is crafting and gathering currency. A collectable order may include making the item and exchanging it.</p> 
-        <ul class="mb-checklist"> 
-          <li>The collectable recipe or gathering item is unlocked.</li> 
-          <li>The job, gear and stats are suitable.</li> 
-          <li>The target scrip type and amount are correct.</li> 
-          <li>The exchange is currently available.</li> 
-        </ul> 
-        <div class="mb-callout"> 
-          <strong>The craft may not be the final step.</strong> The order is not complete if the exchange step is still waiting. 
-        </div> 
-      </section> 
- 
-      <section class="mb-section" id="mb-big-fish"> 
-        <h2>Big Fish</h2> 
-        <p class="mb-lead">Big Fish creates a changing fishing campaign. This feature is marked beta.</p> 
- 
-        <h3>Start a campaign</h3> 
-        <div class="mb-steps"> 
-          <div class="mb-step">Open the Big Fish or fishing tools area.</div> 
-          <div class="mb-step">Run the <strong>Fish Guide scan</strong>.</div> 
-          <div class="mb-step">Choose whether unscanned fish may be included.</div> 
-          <div class="mb-step">Set the batch size. The default is 24. You can choose 4 to 48.</div> 
-          <div class="mb-step">Start the campaign and follow its status.</div> 
-        </div> 
- 
-        <h3>Why a fish waits</h3> 
-        <ul> 
-          <li>Its time window has not opened.</li> 
-          <li>The weather is wrong.</li> 
-          <li>The location, bait or tackle is missing.</li> 
-          <li>It was not scanned and unscanned fish are excluded.</li> 
-          <li>Another target has a better ready window.</li> 
-        </ul> 
-        <p>Campaign options can add missing bait from vendors, allow a Market Board fallback, include unscanned fish, and discard ordinary bycatch when leaving a hole. Unscanned fish are off by default because you may have caught them already.</p> 
-        <div class="mb-callout mb-callout-warning"> 
-          <strong>Check the spending and discard settings.</strong> Market Board bait fallback can enable Market buying, while Discard bycatch permanently removes ordinary fish. The bycatch rule protects the target, other Big Fish, bait and items needed by another order. 
-        </div> 
-      </section> 
- 
-      <section class="mb-section" id="mb-economy"> 
-        <h2>Economy</h2> 
-        <p class="mb-lead">Economy tracks products. It estimates replacement cost and profit. It can create orders from checked suggestions.</p> 
-        <div class="mb-grid"> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Observe</span> 
-            <h3>Off</h3> 
-            <p>Stops background checks. Products and old results stay visible.</p> 
-          </div> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Approve</span> 
-            <h3>Review</h3> 
-            <p>Updates suggestions. Orders change only when you press QUEUE PLAN.</p> 
-          </div> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Automate</span> 
-            <h3>Automatic</h3> 
-            <p>Runs suggestions that pass your safety rules. It can also start the queue and sell if you enable those options.</p> 
-          </div> 
-        </div> 
-        <p>Sync retainer stock before trusting stock targets. Economy orders stay separate. They do not replace orders that you created.</p> 
-        <div class="mb-callout mb-callout-warning"> 
-          <strong>Profit is only an estimate.</strong> Prices and demand can change. Review AT A LOSS, BLOCKED and Needs review products before enabling Automatic. 
-        </div> 
-      </section> 
- 
-      <section class="mb-section" id="mb-market"> 
-        <h2>Market Board</h2> 
-        <p class="mb-lead">Market Board buying is off by default. Turn it on only when you want Minbeth to spend gil.</p> 
- 
-        <div class="mb-grid"> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Per item</span> 
-            <h3>Max price each</h3> 
-            <p>The most gil Minbeth may pay for one item.</p> 
-          </div> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Per order</span> 
-            <h3>Max total</h3> 
-            <p>The most gil Minbeth may spend on the complete purchase.</p> 
-          </div> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Reserve</span> 
-            <h3>Keep gil</h3> 
-            <p>The amount of gil that must remain untouched.</p> 
-          </div> 
-        </div> 
- 
-        <div class="mb-callout mb-callout-warning"> 
-          <strong>Zero turns a limit off.</strong> Before enabling buying, set a maximum price, maximum total and gil reserve. If any of them are unclear, leave buying off. 
-        </div> 
- 
-        <h3>Vendor buying</h3> 
-        <p>Vendor buying is enabled by default and vendors are preferred before the Market Board. Turning Market Board buying off does not disable purchases from NPC vendors. Review Settings &gt; Buying if you want a no-purchase run.</p> 
- 
-        <h3>Check prices before buying</h3> 
-        <p>Use <strong>CHECK PRICES</strong> to refresh listings and see the estimated order cost. Per-item caps are checked against refreshed live listings. Some deliberate choices, such as selecting a Market source or enabling Market bait fallback, can switch Market buying on.</p> 
- 
-        <h3>Selling</h3> 
-        <p>Selling is separate from buying. Add items from carried stock, retainer cache or the item database, then configure quality, target units, listing stack, assigned retainer and minimum price.</p> 
-        <p>Pricing strategies include Guarded, Lowest and Match. Automatic retainer visits can run from every 15 minutes to 24 hours; successful listings and updates are never repeated within 15 minutes. <strong>Reprice all listings</strong> also checks existing listings that are not in the Sell List.</p> 
-      </section> 
- 
-      <section class="mb-section" id="mb-retainers"> 
-        <h2>Retainers</h2> 
-        <p class="mb-lead">Minbeth saves a copy of Retainer data. This is called a cache. It lets Minbeth plan without opening every Retainer each time. The page is split into Overview, Inventory, Rules and Ventures.</p> 
-        <div class="mb-steps"> 
-          <div class="mb-step"><strong>SYNC RETAINERS.</strong> Refresh all known retainer inventories before relying on stock counts.</div> 
-          <div class="mb-step"><strong>Select a retainer.</strong> Review its inventory, market state and available actions.</div> 
-          <div class="mb-step"><strong>Choose the action.</strong> Withdraw or deposit items and gil, or build an exact transfer.</div> 
-          <div class="mb-step"><strong>Protect important stock.</strong> Deposit-blacklisted items stay carried during automatic overflow storage.</div> 
-          <div class="mb-step"><strong>Configure Ventures.</strong> Per-retainer Repeat venture collects a completed venture and reassigns the same one.</div> 
-          <div class="mb-step"><strong>Refresh Orders.</strong> Rebuild the plan after stock changes.</div> 
-        </div> 
-        <p>Refresh on open is enabled by default. Optional automation can also withdraw retainer gil after syncing or repeating ventures. If stock looks wrong, sync before creating another order.</p> 
-      </section> 
- 
-      <section class="mb-section" id="mb-progress"> 
-        <h2>Progress</h2> 
-        <p class="mb-lead">Open Progress to see what Minbeth is doing and what you should do next.</p> 
-        <div class="mb-table-wrap"> 
-          <table class="mb-table"> 
-            <thead> 
-              <tr><th>Status</th><th>Meaning</th><th>Your next move</th></tr> 
-            </thead> 
-            <tbody> 
-              <tr><td><span class="mb-tag">Start queued</span></td><td>Inventory or feature data is refreshing before planning.</td><td>Let the queued start finish; use STOP QUEUED START to cancel it.</td></tr> 
-              <tr><td><span class="mb-tag">Queued</span></td><td>The operation is valid and waiting for its turn.</td><td>No action is normally required.</td></tr> 
-              <tr><td><span class="mb-tag">Ready</span></td><td>The task can run now.</td><td>It will run when its priority is selected.</td></tr> 
-              <tr><td><span class="mb-tag mb-tag-wait">Waiting</span></td><td>A time, weather, GP, location, or other rule is not ready. GP means Gathering Points.</td><td>Read the waiting reason before changing anything.</td></tr> 
-              <tr><td><span class="mb-tag">Running</span></td><td>An action is being performed.</td><td>Let it finish unless you need to stop safely.</td></tr> 
-              <tr><td><span class="mb-tag mb-tag-block">Unavailable / blocked</span></td><td>The current rules do not allow a working route.</td><td>Fix the first source, unlock, gear, location or currency blocker.</td></tr> 
-              <tr><td><span class="mb-tag">Complete</span></td><td>The requested workflow finished.</td><td>Confirm the result in inventory, retainer or currency.</td></tr> 
-              <tr><td><span class="mb-tag mb-tag-block">Error</span></td><td>A workflow failed rather than merely waiting.</td><td>Read the exact message, stop cleanly and correct that cause.</td></tr> 
-              <tr><td><span class="mb-tag">Idle</span></td><td>No workflow is active.</td><td>Start an order or direct action.</td></tr> 
-            </tbody> 
-          </table> 
-        </div> 
-        <div class="mb-callout"> 
-          <strong>Fix the first blocker first.</strong> Fix the first missing item, permission, source or condition and the remaining plan can often continue automatically. 
-        </div> 
-      </section> 
- 
-      <section class="mb-section" id="mb-tools"> 
-        <h2>Tools</h2> 
-        <p class="mb-lead">Tools contains three normal-user workspaces: Order Priorities, Master Books and Melder.</p> 
-        <div class="mb-grid"> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Routing</span> 
-            <h3>Order Priorities</h3> 
-            <p>Controls which ready source or crafting job runs first. A disabled priority cannot execute.</p> 
-          </div> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Unlocks</span> 
-            <h3>Master Books and Folklore</h3> 
-            <p>Refresh ownership, switch between Crafting and Folklore, and use ADD MISSING to create the required orders.</p> 
-          </div> 
-          <div class="mb-card"> 
-            <span class="mb-card-kicker">Gear</span> 
-            <h3>Melder</h3> 
-            <p>Import a Teamcraft gearset, review each slot and gear source, add missing materia to Orders, then start, pause or stop melding.</p> 
-          </div> 
-        </div> 
-        <div class="mb-callout mb-callout-warning"> 
-          <strong>Overmelding consumes materia and can fail.</strong> Review the imported plan, carried materia, gear source and Go home first option before pressing START MELDING. 
-        </div> 
-      </section> 
- 
-      <section class="mb-section" id="mb-settings"> 
-        <h2>Settings</h2> 
-        <p class="mb-lead">Settings is split into General, Crafting, Gathering, Fishing, Buying and Repair.</p> 
-        <div class="mb-table-wrap"> 
-          <table class="mb-table"> 
-            <thead> 
-              <tr><th>Default</th><th>What it means</th></tr> 
-            </thead> 
-            <tbody> 
-              <tr><td><strong>Craft, gather and fish: on</strong></td><td>Minbeth may use these sources when the order allows them.</td></tr> 
-              <tr><td><strong>Collectable exchange: on</strong></td><td>Collectable turn-ins and Scrip Exchange purchases may be planned.</td></tr> 
-              <tr><td><strong>Market Board buying: off</strong></td><td>Minbeth cannot buy from player listings until you turn this on.</td></tr> 
-              <tr><td><strong>Vendor buying: on</strong></td><td>NPC vendor purchases are allowed and preferred before Market Board purchases.</td></tr> 
-              <tr><td><strong>Mob Hunt: off</strong></td><td>Mob-drop farming is blocked until deliberately enabled.</td></tr> 
-              <tr><td><strong>HQ materials: on</strong></td><td>Owned HQ materials and automatic HQ sub-material planning may be used when appropriate.</td></tr> 
-              <tr><td><strong>Repair: on at 20%</strong></td><td>Minbeth may buy Dark Matter and use an NPC fallback to keep the queue running.</td></tr> 
-              <tr><td><strong>Mount and Aethernet: on</strong></td><td>Long routes may use mounts and useful city Aethernet travel.</td></tr> 
-              <tr><td><strong>Teleport tickets: off</strong></td><td>Tickets are not consumed unless you enable them.</td></tr> 
-            </tbody> 
-          </table> 
-        </div> 
-        <p>Materia extraction is off until you enable it. Debug, diagnostic and support tuning controls are for troubleshooting and normally do not need changing.</p> 
-      </section> 
- 
-      <section class="mb-section" id="mb-routing"> 
-        <h2>Repairs and travel</h2> 
- 
-        <h3>Repair methods</h3> 
-        <div class="mb-grid"> 
-          <div class="mb-card"> 
-            <h3>Smart</h3> 
-            <p>Use Dark Matter where possible, then use an NPC mender.</p> 
-          </div> 
-          <div class="mb-card"> 
-            <h3>Dark Matter only</h3> 
-            <p>Repair only through the Dark Matter you have available.</p> 
-          </div> 
-          <div class="mb-card"> 
-            <h3>NPC mender only</h3> 
-            <p>Travel to an NPC mender instead.</p> 
-          </div> 
-        </div> 
- 
-        <h3>Homes</h3> 
-        <p>A Home is a saved place for crafting, gathering, or travel. Save the current position, go to a saved home, or remove one you no longer use. A small, practical list is easier to understand.</p> 
- 
-        <h3>Default order priorities</h3> 
-        <p>Purchase, Gather, Fish, Carpenter, Blacksmith, Armorer, Goldsmith, Leatherworker, Weaver, Alchemist, Culinarian, Exchange, then Mob.</p> 
-        <div class="mb-callout mb-callout-warning"> 
-          <strong>Mob actions are disabled by default.</strong> Keep them disabled unless you intentionally want that behaviour. 
-        </div> 
-      </section> 
- 
-      <section class="mb-section" id="mb-troubleshooting"> 
-        <h2>Problems</h2> 
-        <p class="mb-lead">Open Progress. Find the first unusual status. Use the matching row.</p> 
-        <div class="mb-table-wrap"> 
-          <table class="mb-table"> 
-            <thead> 
-              <tr><th>Problem</th><th>Cause</th><th>What to do</th></tr> 
-            </thead> 
-            <tbody> 
-              <tr><td>Preparing for a while</td><td>Minbeth is still loading data or building the plan.</td><td>Wait briefly and read the plan details.</td></tr> 
-              <tr><td>START QUEUE becomes STOP QUEUED START</td><td>Inventory or required feature data is refreshing.</td><td>Wait, or press STOP QUEUED START to cancel cleanly.</td></tr> 
-              <tr><td>Waiting</td><td>A time, weather, location or release condition is not ready.</td><td>Read the waiting reason.</td></tr> 
-              <tr><td>Blocked on a material</td><td>The item is missing, or your source rules do not allow it.</td><td>Check inventory and material permissions.</td></tr> 
-              <tr><td>Gather only never crafts the item</td><td>This mode is designed to collect materials only.</td><td>Use Gather and craft if you want the finished item too.</td></tr> 
-              <tr><td>Recipe missing</td><td>The recipe, book or folklore is unavailable.</td><td>Check Crafting and character unlocks.</td></tr> 
-              <tr><td>Minbeth will not buy</td><td>Buying is off or a cap would be exceeded.</td><td>Check buying, max price, max total and Keep gil.</td></tr> 
-              <tr><td>Minbeth bought from an NPC</td><td>Vendor buying and enabled by default.</td><td>Disable vendor buying in Settings &gt; Buying for a no-purchase run.</td></tr> 
-              <tr><td>Retainer stock looks wrong</td><td>The saved Retainer data is old.</td><td>Refresh retainers, then refresh Orders.</td></tr> 
-              <tr><td>Economy target looks wrong</td><td>Retainer stock or market prices are stale.</td><td>Sync stock and refresh Economy before enabling Automatic.</td></tr> 
-              <tr><td>A different task runs first</td><td>Another task is ready or has higher priority.</td><td>Check Tools &gt; Order Priorities.</td></tr> 
-              <tr><td>Repairs do not happen</td><td>The selected method cannot be used.</td><td>Check Dark Matter, NPC access and repair settings.</td></tr> 
-              <tr><td>Travel looks unexpected</td><td>A saved home or route is active.</td><td>Review homes and the active task location.</td></tr> 
-              <tr><td>A fish is skipped</td><td>Scan, time, weather, bait or campaign rules exclude it.</td><td>Check the Fish Guide and Big Fish options.</td></tr> 
-            </tbody> 
-          </table> 
-        </div> 
-      </section> 
- 
-      <section class="mb-section" id="mb-checklist"> 
-        <h2>Before you start</h2> 
-        <p class="mb-lead">Check these items before you leave a large order running.</p> 
-        <div class="mb-grid mb-grid-2"> 
-          <div class="mb-card"> 
-            <h3>The order</h3> 
-            <ul class="mb-checklist"> 
-              <li>The order type is correct.</li> 
-              <li>The finished item and quantity are correct.</li> 
-              <li>The quantity mode means what you intend.</li> 
-              <li>The material source rules are correct.</li> 
-              <li>Recipes, books, gear and tools are available.</li> 
-            </ul> 
-          </div> 
-          <div class="mb-card"> 
-            <h3>Safety</h3> 
-            <ul class="mb-checklist"> 
-              <li>Market buying is intentionally on or off.</li> 
-              <li>Vendor buying is intentionally on or off.</li> 
-              <li>Price, total and gil reserve limits are sensible.</li> 
-              <li>Sell, Discard and Desynthesis selections were reviewed.</li> 
-              <li>Inventory has enough space.</li> 
-              <li>Progress shows no unexpected blocker.</li> 
-            </ul> 
-          </div> 
-        </div> 
-        <div class="mb-callout"> 
-          <strong>Ready:</strong> Press START QUEUE. Open Progress to watch the order. 
-        </div> 
-      </section> 
- 
-      <footer class="mb-footer"> 
-        Minbeth user guide, written for release version. The core workflow is always the same: 
-        choose a result, set the rules, review the plan, start, and read Progress. 
-      </footer> 
-    </main> 
-  </div> 
-</div> 
 </html> </html>
- 
  
minbeth.1788118812.txt.gz · Last modified: 2026/08/30 19:40 by cypher