This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
emperor [2018/04/14 14:14] – [General] sebbs | emperor [2021/12/24 06:17] (current) – [About] ace | ||
---|---|---|---|
Line 1: | Line 1: | ||
===== About ===== | ===== About ===== | ||
- | Emperor (Warrior) is a Warrior and Marauder flexible, configurable combat routine. | + | Emperor (Warrior) is a Warrior and Marauder flexible, configurable combat routine.\\ |
+ | <color # | ||
It has auto-aggro management and even optional auto-targetting.\\ | It has auto-aggro management and even optional auto-targetting.\\ | ||
It has a special embedded " | It has a special embedded " | ||
- | Future-version will include chat log triggers to further extend combat awareness. | ||
===== Interface ===== | ===== Interface ===== | ||
Line 16: | Line 16: | ||
=== Aggro === | === Aggro === | ||
- | {{https://puu.sh/qigh7/739b773a6d.png}} | + | {{https://i.imgur.com/ufT9Sox.png |}} |
Enmity uses basically damage + modifiers to determine the bars/values you see in the game.\\ | Enmity uses basically damage + modifiers to determine the bars/values you see in the game.\\ | ||
Line 22: | Line 22: | ||
In general, Defiance creates a 3x damage modifier, while the skills themselves have a modifier ranging from between 2 (Tomahawk), up to around 7 (Butcher Block). | In general, Defiance creates a 3x damage modifier, while the skills themselves have a modifier ranging from between 2 (Tomahawk), up to around 7 (Butcher Block). | ||
- | How the routine maintains aggro for you can be customized to use a static, a percentage, or a combination of both, or a percentage with a backup value depending on level (useful for PotD). | + | How the routine maintains aggro for you can be customized to use a static, a percentage, or a combination of both, or a percentage with a backup value depending on level (useful for PotD).\\ |
+ | \\ | ||
If a percentage is used, the Backup Lead section will also be considered if the lead amount is above the percentage specified by the user.\\ | If a percentage is used, the Backup Lead section will also be considered if the lead amount is above the percentage specified by the user.\\ | ||
The backup lead applied will be the highest bracket that the character falls under. | The backup lead applied will be the highest bracket that the character falls under. | ||
- | === Defensives | + | === Tank Swap === |
+ | |||
+ | {{https:// | ||
+ | |||
+ | === Customize | ||
- | {{https://puu.sh/qigiU/f2971f1b00.png}} | + | {{https://i.imgur.com/nJNoThT.png |}} |
Since defensives are such an integral part of tanking and they cannot be generally applied to every unique situation, and because users will have very widely differing opinions on how to use them, I have created a special condition writer. | Since defensives are such an integral part of tanking and they cannot be generally applied to every unique situation, and because users will have very widely differing opinions on how to use them, I have created a special condition writer. | ||
Users may create many tactics, one for every special raid/ | Users may create many tactics, one for every special raid/ | ||
- | Tactics may be Exported/ | ||
- | For now, all exports will export to a file called " | ||
- | "Reset Default" | ||
All abilities are edited separately. The textbox uses the same lua that the bot uses, so any global functions and objects may also be used.\\ | All abilities are edited separately. The textbox uses the same lua that the bot uses, so any global functions and objects may also be used.\\ | ||
Special keywords have been added to ease the burden so that a user doesn' | Special keywords have been added to ease the burden so that a user doesn' | ||
If a player wishes for a skill to always be used, they should write " | If a player wishes for a skill to always be used, they should write " | ||
+ | |||
+ | |||
+ | |||
+ | === Reactions === | ||
+ | |||
+ | {{https:// | ||
=== Advanced === | === Advanced === | ||
- | {{https://puu.sh/qigjV/c9c9d18bda.png}} | + | {{https://i.imgur.com/LjI0MWr.png |}} |
* '' | * '' | ||
Line 70: | Line 78: | ||
=== QT Custom === | === QT Custom === | ||
- | {{https://puu.sh/qigqN/c4472ea18a.png}} | + | {{https://i.imgur.com/H0IkbtU.png |}} |
Here you can configure the layout of the Quick Toggle menu. | Here you can configure the layout of the Quick Toggle menu. | ||
Line 82: | Line 90: | ||
**Defensives** - Holmgang, Equilibrium, | **Defensives** - Holmgang, Equilibrium, | ||
**Provoke** - will enable the profile to automatically attempt to grab targets attacking a healer that are far away. \\ | **Provoke** - will enable the profile to automatically attempt to grab targets attacking a healer that are far away. \\ | ||
+ | |||
+ | |||
+ | **Some Toggles have info displayed if hovered over** | ||
===== Rotation Modifier ===== | ===== Rotation Modifier ===== | ||