Ark (Paladin) is a Paladin and Gladiator flexible, configurable combat routine.
Requires Endwalker Upgrade Key for 6.x users (Effective 12/31/21).
It has auto-aggro management and even optional auto-targetting for some abilities.
It has a special embedded “mini-lua” module for writing extremely flexible defensive usage conditions.
Enmity uses basically damage + modifiers to determine the bars/values you see in the game.
The values used are probably quite a bit higher than people would estimate that they are, for instance, a Rage of Halone combo, with Shield Oath at level 60, generates about 15-20k worth of enmity.
How the routine maintains aggro for you can be customized to use a static, a percentage, or a combination of both, or a percentage with a backup value depending on level (useful for PotD).
If a percentage is used, the Backup Lead section will also be considered if the lead amount is above the percentage specified by the user.
The backup lead applied will be the highest bracket that the character falls under.
Since defensives are such an integral part of tanking and they cannot be generally applied to every unique situation, and because users will have very widely differing opinions on how to use them, I have created a special condition writer.
Users may create many tactics, one for every special raid/dungeon encounter if desired.
All abilities are edited separately. The textbox uses the same lua that the bot uses, so any global functions and objects may also be used.
Special keywords have been added to ease the burden so that a user doesn't necessarily need to know many functions.
If a player wishes for a skill to always be used, they should write “true” (without quotes) into the box, or “false” (without quotes), if they never wish for a certain skill to be used automatically.
Instance (Tier 1)
Instance (Tier 2)
Target HP % >=
Target HP Advantage >=
Most of the toggles are self-explanatory, but a little clarification never hurts..
Buffs, Defensives act as complete on/off switches for some skills.
Buffs - Internal Release, Potions, Invigorate, Fight or Flight
Defensives - Awareness, Bloodbath, Bulwark, Convalescence, Divine Veil, Foresight, Hallowed Ground, Mantra, Second Wind, Sentinel, Sheltron, Stoneskin, Tempered Will
Stances will enable the profile to swap Stance automatically. Disabling stances allows manual Stance changes.
Provoke will enable the profile to automatically attempt to grab targets attacking a healer that are far away.
Shield Lob Allows Shield lob Usage to get aggro from mobs outside of melee range.
Scorn Enables or Disables circle of scorn Usage.
Some Toggles have info displayed if hovered over
RA - Allows Royal Authority to be used in the rotation.
GB - Allows Goring Blade to be used in the rotation.
RH - Allows Rage of Halone to be used in the rotation.
Note that if all are turned off, it will fall back to Rage of Halone rotation.
Shield - Forces Shield Oath stance to be used.
Sword - Forces Sword Oath stance to be used.
Auto - Uses stance swapping per the rules setup in the Aggro tab.
Solo - Bot considers player to be Solo, changes behavior of some skills slightly.
Party - Bot considers player to be in a Party, changes behavior of some skills slightly.
Auto - Bot attempts to auto-detect its environment (usually correct).
Issues/requests should be submitted via:
Discord @ https://discord.gg/0fQJTii7QweA0vBo in the #acr-general channel or via direct message.
Ark thread in the FFXIVMINION > Store Addons forum section. (Slower responses)