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The bot navigates ontop of a so called Navigation Mesh. This is a recorded area of the actual game floor-geometry. If the game changes or the mesh was badly recorded, the bot can get stuck.
Map Name | Mesh Problem Description | Screenshot |
---|---|---|
Central Shroud | Botany gathering, hit a tree | http://tinypic.com/view.php?pic=2uzrzwi&s=9 |
Everymap | Can't Teleport to Wolf Den Pier. D = “[SetNavPath]: Invalid node IDs, from [xxx], to [250].” | http://i67.tinypic.com/j0bqzk.png |
Lower Decks | Need mesh here for Sightseeing Log number 02 (6:15) | http://i68.tinypic.com/2sadrsw.png |
Middle La Noscea | Need mesh (OMC) here for Sightseeing Log number 05 (25:27) | http://i65.tinypic.com/14ch8qb.jpg |