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The bot navigates ontop of a so called Navigation Mesh. This is a recorded area of the actual game floor-geometry. If the game changes or the mesh was badly recorded, the bot can get stuck.
Map Name | Mesh Problem Description | Screenshot |
---|---|---|
Central Shroud | Botany gathering, hit a tree | http://tinypic.com/view.php?pic=2uzrzwi&s=9 |
Everymap | Can't Teleport to Wolf Den Pier. D = “[SetNavPath]: Invalid node IDs, from [xxx], to [250].” | http://i67.tinypic.com/j0bqzk.png |
Sea of Clouds | Bot very often stuck there right after he teleports to the map. Have to move him a bit to make it unstuck | http://i66.tinypic.com/2uz8gi0.jpg |