This is an old revision of the document!
The bot navigates ontop of a so called Navigation Mesh. This is a recorded area of the actual game floor-geometry. If the game changes or the mesh was badly recorded, the bot can get stuck.
Map Name | Mesh Problem Description | Mapcompletion Profile Problem | Screenshot |
---|---|---|---|
Planes of Ashford | 99% - Event Door blocks POI | ||
Black Citadel | 100% | ||
Caledon Forest | 100% | ||
Divinity's Reach | 98% - Winterdays block a Vista | ||
Gendarran Fields | (64-bit) Remember to add mesh to the hole outside Stoneguard Gate -mmoalt | ||
Hoelbrak | 100% | ||
Lions Arch | 100% | ||
Metrica Province | 100% | ||
The Grove | 100% |
The following list shows the completed and work in progress Navmeshes, created with the new 64-bit mesh-editor.
Map Name | 64-bit re-mesh status | Creator | Comments |
---|---|---|---|
Dredehaunt Cliffs | 100% | berzerkwolf | |
Blazeridge Steppes | 60% | berzerkwolf |