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gw2-navmeshes

This is an old revision of the document!


The bot navigates ontop of a so called Navigation Mesh. This is a recorded area of the actual game floor-geometry. If the game changes or the mesh was badly recorded, the bot can get stuck.


Report a Mesh Problem

  1. If you found the bot to be stuck in a map, please make a screenshot of the position and write a short description what happened into the corresponding line / colum below.
  2. We'll try to fix that problem as soon as possible.


Map Name Mesh Problem Description Mapcompletion Profile Problem Screenshot
Planes of Ashford 99% - Event Door blocks POI
Black Citadel 100%
Caledon Forest 100%
Divinity's Reach 98% - Winterdays block a Vista
Gendarran Fields (64-bit) Remember to add mesh to the hole outside Stoneguard Gate -mmoalt
Hoelbrak 100%
Lions Arch 100%
Metrica Province 100%
The Grove 100%

Help fixing a Mesh Problem

  1. You can also help to fix Mesh problems by editing the Navmesh yourself and then sending the changed files to fxfire in the forum.
  2. In order to be able to edit the 'official' Navigation Meshes, you need to download the 'mesh input data' ( .obj files ) first. You can download them from here Navigation Mesh Files and then you have to replace the empty .obj files in your C:\Minionapp\Bots\xxxx\Navigation\ folder.
  3. Click here to learn how the Navigation Mesh Editor works

64-bit Re-Meshing

The following list shows the completed and work in progress Navmeshes, created with the new 64-bit mesh-editor.

Map Name 64-bit re-mesh status Creator Implemented in the bot Comments
Dredehaunt Cliffs 100% berzerkwolf x
Blazeridge Steppes 60% berzerkwolf
Diessa Plateau 100% telefonbuchleser
Lake Doric 100% mmoalt x
Ember Bay 100% berzerkwolf without the JP and several POIs which requires flights
Brisban Wildlands 100% darkloss Without skrittburg because of event locking doors.
gw2-navmeshes.1490031898.txt.gz · Last modified: 2017/03/20 17:44 by fxfire