This is an old revision of the document!
The bot navigates ontop of a so called Navigation Mesh. This is a recorded area of the actual game floor-geometry. If the game changes or the mesh was badly recorded, the bot can get stuck.
| Map Name | Mesh Problem Description | Mapcompletion Profile Problem | Screenshot |
|---|---|---|---|
| Black Citadel | 100% | ||
| Caledon Forest | 100% | ||
| Cursed Shore | 90% ? | ||
| Diessa Plateau | 100% | ||
| Divinity's Reach | 98% - Winterdays block a Vista | ||
| Gendarran Fields | (64-bit) Remember to add mesh to the hole outside Stoneguard Gate -mmoalt | Work IN progress - Kawengod | |
| Hoelbrak | 100% | ||
| Lions Arch | 100% | ||
| Metrica Province | 100% | ||
| Planes of Ashford | 99% - Event Door blocks POI | ||
| Queensdale | 100% | ||
| Rata Sum | 100% | ||
| Snowden Drifts | 100% | ||
| Straights of Devastation | 100% | ||
| The Grove | 100% | ||
| Wayfarer Foothills | 100% |
The following list shows the completed and work in progress Navmeshes, created with the new 64-bit mesh-editor.
| Map Name | 64-bit re-mesh status | Creator | Implemented in the bot | Comments |
|---|---|---|---|---|
| Blazeridge Steppes | 60% | berzerkwolf | ||
| Diessa Plateau | 100% | telefonbuchleser | ||
| Ember Bay | 100% | berzerkwolf | without the JP and several POIs which requires flights | |
| Brisban Wildlands | 100% | darkloss | Without skrittburg because of event locking doors. |