Pick what you need from the guide menu on the left.
Choose what you want to do
You do not need to learn every page before using Minbeth. Start with the outcome.
Build a finished item
Use a manufacturing order when ingredients, intermediate crafts or several jobs are involved.
Get materials directly
Use direct craft, gathering or fishing when you want one clear activity rather than a full chain.
Buy, sell or restock
Use Market Board and retainer tools with explicit spending, price and stock limits.
Where everything lives
The normal sidebar contains ten user pages. You can ignore support-only pages unless a developer asks you to use them.
| Page | Use it for |
|---|---|
| Orders | Create, import, edit, save and run the queue. |
| Progress | See live operations, blockers and timed-node scheduling. |
| Crafting | Choose HQ, NQ or Quick Synthesis for each recipe in the current plan. |
| Market Board | Check prices, buy materials and automate retainer listings. |
| Economy | Track products and turn reviewed profit recommendations into orders. |
| Collectables | Optionally override automatic crafter and gatherer collectable choices. |
| Homes | Save inns and open-world crafting locations. |
| Retainers | Sync stock, transfer items and gil, protect items and repeat ventures. |
| Tools | Manage priorities, Master Books, folklore and materia melding. |
| Settings | Control travel, crafting, gathering, fishing, buying and repair automation. |
First-time setup
This small test teaches the complete workflow without creating a large queue.
Manufacturing orders
Use an order when the finished result needs more than one simple action.
What should exist?
Choose the finished item and the desired amount.
What may Minbeth do?
Set the quantity mode and permitted material sources.
Is the plan sensible?
Review it, press Start, then use Progress as the dashboard.
Choose the correct order type
| Order type | What it does |
|---|---|
| Manufacturing | Creates a normal item order and plans its material chain. |
| Materia Melding | Imports a Teamcraft gearset, calculates missing materia and sends the plan to Tools > Melder. |
| Big Fish | Scans the Fish Guide and maintains a rolling campaign of uncaught Big Fish. |
| Sell | Processes selected carried or cached-retainer inventory as a sell order. |
| Discard | Permanently discards selected inventory after applying the chosen filters. |
| Desynthesis | Desynthesises selected eligible inventory, optionally at a crafting home. |
Quantity modes
| Mode | Plain-English meaning | Example |
|---|---|---|
| Inventory Cap | Stop once carried inventory contains this many. | Raise carried ingots to 50, then stop. |
| Replenish | Make or gather this many extra, regardless of current inventory. | Add 12 more meals to whatever you already have. |
| Retainer Sales | Top up known retainer Market Board listings to this amount. | Restore a listing target of 20 items. |
Material sources
| Choice | What Minbeth may do |
|---|---|
| Automatic / Gather and craft | Use inventory, gathering and crafting as needed. |
| Buy unobtainable | Buy materials that the available plan cannot gather or craft. |
| Buy recipe materials | Buy permitted recipe ingredients directly. |
| Buy direct ingredients | Buy the immediate ingredients for the requested craft. |
| Gather only | Collect the requested materials without purchasing them or crafting the ordered final item. |
Queue helpers worth knowing
Teamcraft item lists
Paste the Items section from Teamcraft to create multiple Manufacturing orders. Recipes can finish loading after import.
Saved profiles and bulk edit
Save or load complete order profiles, or select several Manufacturing orders and change their shared settings together.
Repeat Order
A Manufacturing order with Repeat Order enabled starts again after its amount completes and continues until the queue is stopped.
Direct actions
Use these when you want one clear activity instead of a complete production chain.
Direct crafting
Open Crafting, select the job and recipe, set the amount, confirm materials, then start.
Direct gathering
Check the job, gear, tool, node, inventory space and any time or weather requirement.
Direct fishing
Check location, bait, tackle, time and weather. Use Big Fish for rare-catch campaigns.
Crafting and HQ control
The Crafting page shows every recipe in the current order and lets you choose its synthesis mode.
HQ
Uses Cypher Craft to plan a high-quality craft and calculate whether HQ sub-materials are actually needed.
NQ
Produces normal-quality output without spending materials to chase HQ.
Quick Synthesis
Appears only when the recipe supports it. Use it when speed matters more than individual synthesis control.
By default, Minbeth may use available HQ materials and automatically plan HQ sub-materials when Cypher Craft proves they are needed. Rarefied and collectable crafts do not spend HQ sub-materials.
Sell, discard and desynthesise
These order types process selected inventory instead of manufacturing a new item.
- Items may be selected from carried inventory or cached retainer inventory.
- Sell and Discard can filter by current per-item or stack price.
- Desynthesis shows eligibility and desynthesis value, and can travel to a saved crafting home first.
- Items added by name can wait until they become available.
- Refresh prices and retainer caches before trusting an automatic selection.
Timed and ephemeral sources
A timed source is a scheduled opportunity, so Waiting can be a healthy status.
While one source is waiting, Minbeth may perform another ready task. Check Progress before changing the order.
Collectables and scrip
Collectable work includes both production and the intended exchange.
- The collectable recipe or gathering item is unlocked.
- The job, gear and stats are suitable.
- The target scrip type and amount are correct.
- The exchange is currently available.
Big Fish
Big Fish is a rolling campaign and is currently marked beta.
Start a campaign
Why a fish may wait
- Its time window has not opened.
- The weather is wrong.
- The location, bait or tackle is missing.
- It was not scanned and unscanned fish are excluded.
- Another target has a better ready window.
Campaign options can add missing bait from vendors, allow a Market Board fallback, include unscanned fish, and discard ordinary bycatch when leaving a hole. Including unscanned fish is off by default because those fish may already be caught.
Economy
Economy tracks products, estimates replacement cost and profit, and can turn reviewed recommendations into normal Minbeth orders.
Off
Stops background checks while keeping products and previous results visible.
Review
Keeps recommendations updated. Orders change only when you press QUEUE PLAN.
Automatic
Runs recommendations that pass the configured safety checks, with optional automatic queue start and selling.
Sync retainer stock before trusting stock targets. Economy-owned orders are reconciled separately and do not replace your own orders.
Market Board
Market buying is disabled by default. Enable it only when you deliberately want Minbeth to spend gil.
Max price each
The most gil Minbeth may pay for one item.
Max total
The most gil Minbeth may spend on the complete purchase.
Keep gil
The amount of gil that must remain untouched.
Vendor buying is separate
Vendor buying is enabled by default and vendors are preferred before the Market Board. Turning Market Board buying off does not disable purchases from NPC vendors. Review Settings > Buying if you want a no-purchase run.
Check prices before buying
Use CHECK PRICES to refresh listings and see the estimated order cost. Per-item caps are checked against refreshed live listings. Some deliberate choices, such as selecting a Market source or enabling Market bait fallback, can switch Market buying on.
Selling
Selling is separate from buying. Add items from carried stock, retainer cache or the item database, then configure quality, target units, listing stack, assigned retainer and minimum price.
Pricing strategies include Guarded, Lowest and Match. Automatic retainer visits can run from every 15 minutes to 24 hours; successful listings and updates are never repeated within 15 minutes. Reprice all listings also checks existing listings that are not in the Sell List.
Retainers
Retainer data is cached so Minbeth can plan without repeatedly reopening every inventory. The page is split into Overview, Inventory, Rules and Ventures.
Refresh on open is enabled by default. Optional automation can also withdraw retainer gil after syncing or repeating ventures. If stock looks wrong, sync before creating another order.
Progress status
Progress is the best place to understand what Minbeth is doing.
| Status | Meaning | Your next move |
|---|---|---|
| Start queued | Inventory or feature data is refreshing before planning. | Let the queued start finish; use STOP QUEUED START to cancel it. |
| Queued | The operation is valid and waiting for its turn. | No action is normally required. |
| Ready | The operation is executable now. | It will run when its priority is selected. |
| Waiting | A valid time, weather, GP, location or other condition is not ready. | Read the waiting reason before changing anything. |
| Running | An action is being performed. | Let it finish unless you need to stop safely. |
| Unavailable / blocked | No executable route currently satisfies the order rules. | Fix the first source, unlock, gear, location or currency blocker. |
| Complete | The requested workflow finished. | Confirm the result in inventory, retainer or currency. |
| Error | A workflow failed rather than merely waiting. | Read the exact message, stop cleanly and correct that cause. |
| Idle | No workflow is active. | Start an order or direct action. |
Tools
Tools contains three normal-user workspaces: Order Priorities, Master Books and Melder.
Order Priorities
Controls which ready source or crafting job runs first. A disabled priority cannot execute.
Master Books and Folklore
Refresh ownership, switch between Crafting and Folklore, and use ADD MISSING to create the required orders.
Melder
Import a Teamcraft gearset, review each slot and gear source, add missing materia to Orders, then start, pause or stop melding.
Settings and important defaults
Settings is split into General, Crafting, Gathering, Fishing, Buying and Repair.
| Default | What it means for a new user |
|---|---|
| Craft, gather and fish: on | Normal production sources may run when the order permits them. |
| Collectable exchange: on | Collectable turn-ins and Scrip Exchange purchases may be planned. |
| Market Board buying: off | Normal orders cannot buy from player listings until explicitly enabled. |
| Vendor buying: on | NPC vendor purchases are allowed and preferred before Market Board purchases. |
| Mob Hunt: off | Mob-drop farming is blocked until deliberately enabled. |
| HQ materials: on | Owned HQ materials and automatic HQ sub-material planning may be used when appropriate. |
| Repair: on at 20% | Minbeth may buy Dark Matter and use an NPC fallback to keep the queue running. |
| Mount and Aethernet: on | Long routes may use mounts and useful city Aethernet travel. |
| Teleport tickets: off | Tickets are not consumed unless you enable them. |
Materia extraction is opt-in. Debug, diagnostic and support tuning controls are for troubleshooting and normally do not need changing.
Repairs, homes and routing
Repair methods
Smart
Use Dark Matter where possible, then use an NPC mender.
Dark Matter only
Repair only through the Dark Matter you have available.
NPC mender only
Travel to an NPC mender instead.
Homes
Homes are saved useful locations for crafting, gathering or travel. Save the current position, go to a saved home, or remove one you no longer use. A small, practical list is easier to understand.
Default order priorities
Purchase, Gather, Fish, Carpenter, Blacksmith, Armorer, Goldsmith, Leatherworker, Weaver, Alchemist, Culinarian, Exchange, then Mob.
Troubleshooting
Start on Progress, find the first unusual status, then use the matching row.
| What you see | Likely reason | First fix |
|---|---|---|
| Preparing for a while | Data or the plan is still warming. | Wait briefly and read the plan details. |
| START QUEUE becomes STOP QUEUED START | Inventory or required feature data is refreshing. | Wait, or press STOP QUEUED START to cancel cleanly. |
| Waiting | A time, weather, location or release condition is not ready. | Read the waiting reason. |
| Blocked on a material | The item is missing or forbidden by source rules. | Check inventory and material permissions. |
| Gather only never crafts the item | This mode is designed to collect materials only. | Use Gather and craft if you want the finished item too. |
| Recipe missing | The recipe, book or folklore is unavailable. | Check Crafting and character unlocks. |
| Minbeth will not buy | Buying is off or a cap would be exceeded. | Check buying, max price, max total and Keep gil. |
| Minbeth bought from an NPC | Vendor buying is separate and enabled by default. | Disable vendor buying in Settings > Buying for a no-purchase run. |
| Retainer stock looks wrong | The cache is old. | Refresh retainers, then refresh Orders. |
| Economy target looks wrong | Retainer stock or market prices are stale. | Sync stock and refresh Economy before enabling Automatic. |
| A different task runs first | Another task is ready or has higher priority. | Check Tools > Order Priorities. |
| Repairs do not happen | The selected method cannot be used. | Check Dark Matter, NPC access and repair settings. |
| Travel looks unexpected | A saved home or route is active. | Review homes and the active task location. |
| A fish is skipped | Scan, time, weather, bait or campaign rules exclude it. | Check the Fish Guide and Big Fish options. |
Final checklist
Run through this before leaving a larger workflow active.
The order
- The order type is correct.
- The finished item and quantity are correct.
- The quantity mode means what you intend.
- The material source rules are correct.
- Recipes, books, gear and tools are available.
The safeguards
- Market buying is intentionally on or off.
- Vendor buying is intentionally on or off.
- Price, total and gil reserve limits are sensible.
- Sell, Discard and Desynthesis selections were reviewed.
- Inventory has enough space.
- Progress shows no unexpected blocker.
