This is an old revision of the document!
Notes:
This add on is broken up into 3 parts
Timeline reactions are available and can be utilized currently via with Tensor Reactions. The list of supported timelines is ever growing and can be found HERE
Content with General Reactions are for level 61 and above, pre 60 helper reactions are sufficient.
Note: Savage and Ultimate content may have an associated timeline reaction that works hand in hand with general reactions. Check HERE
Dungeons | 8 Person | Trial | 24 Person | Unreal | Other |
---|---|---|---|---|---|
The Siren Song | Deltascape Normal | The Pool of Tribute Normal | The Royal City of Rabanastre | Shiva | Eureka Anemos |
Shisui of the Violent Tides | Deltascape Savage | The Pool of Tribute Ex | The Ridorana Lighthouse | Titan | Eureka Pagos |
Bardam's Mettle | Sigmascape Normal | Emanation | The Orbonne Monastery | Eureka Pyros | |
Doma Castle | Sigmascape Savage | Emanation Ex | The Copied Factory | Eureka Hydatos | |
Castrum Abania | Alphascape Normal | The Royal Menagerie | The Puppets' Bunker | Baldesion Arsenal | |
Ala Mhigo | Alphascape Savage | Shinryu's Domain | |||
Kugane Castle | Eden's Gate Normal | Jade Stoa | |||
The Temple of the Fist | Eden's Gate Savage | Jade Stoa Ex | |||
The Drowned City of Skalla | Eden's Verse Normal | Castrum Fluminia | |||
Hell's Lid | Eden's Verse Savage | Tsukuyomi's Pain | |||
The Fractal Continuum | Eden's Promise Savage | The Great Hunt | |||
The Swallow's Compass | The Great Hunt ex | ||||
Sain Mocianne's Arboretum | Hell's Kier | ||||
The Burn | Hell's Kier ex | ||||
The Ghimlyte Dark | The Wreath of Snakes | ||||
Holminster Switch | The Wreath of Snakes Ex | ||||
Dohn Mheg | Kugane Ohashi | ||||
The Qitana Ravel | The Dancing Plague | ||||
Malikah's Well | The Dancing Plague Ex | ||||
Mt Gulg | The Crown of the Immaculate | ||||
Amautot | The Crown of the Immaculate Ex | ||||
The Twinning | The Dying Gasp | ||||
Akadaemia Anyder | Hade's Elegy | ||||
The Grand Cosmos | Cinder Drift | ||||
Anamnesis Anyder | Cinder Drift Ex | ||||
The Heroes’ Gauntlet | Seat of Sacrifice EX | ||||
Matoya's Relict | Emerald Weapon Ex |
Note : all draws currently use Argus, if you do not have Argus and do not plan on getting it, let me know and I can work on something.
Here is a list of some of the helpers built into the add on
Shared (single call that adapts to current job)
Hotbar
NilsReactionCore.Hotbar.Addle NilsReactionCore.Hotbar.Armslength NilsReactionCore.Hotbar.BloodBath NilsReactionCore.Hotbar.Debuff (calls addle or fient) NilsReactionCore.Hotbar.Esuna NilsReactionCore.Hotbar.Feint NilsReactionCore.Hotbar.GapClosers NilsReactionCore.Hotbar.HeadGaze NilsReactionCore.Hotbar.Interject NilsReactionCore.Hotbar.Knockback NilsReactionCore.Hotbar.LegSweep NilsReactionCore.Hotbar.LowBlow NilsReactionCore.Hotbar.Lucid NilsReactionCore.Hotbar.Provoke NilsReactionCore.Hotbar.Rampart NilsReactionCore.Hotbar.Reprisal NilsReactionCore.Hotbar.SecondWind NilsReactionCore.Hotbar.Shirks NilsReactionCore.Hotbar.Sprint NilsReactionCore.Hotbar.SureCast NilsReactionCore.Hotbar.Stun NilsReactionCore.Hotbar.SwiftCast NilsReactionCore.Hotbar.TrueNorth
Astrolagian
Hotbar
NilsReactionCore.Hotbar.Astrologian.BeneficII(friendlyTargetID NilsReactionCore.Hotbar.Astrologian.Esuna(friendlyTargetID) NilsReactionCore.Hotbar.Astrologian.CelestialIntersection() NilsReactionCore.Hotbar.Astrologian.Lucid() NilsReactionCore.Hotbar.Astrologian.Sprint() NilsReactionCore.Hotbar.Astrologian.SureCast(entityID, remaining, spellID) NilsReactionCore.Hotbar.Astrologian.SwiftCast()
Toggle
NilsReactionCore.Toggles.Astrologian.Reset(onwipe) NilsReactionCore.Toggles.Astrologian.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Astrologian.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Astrologian.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Astrologian.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS)
Blackmage
Hotbar
NilsReactionCore.Hotbar.Blackmage.Addle(entityID, remaining, spellID) NilsReactionCore.Hotbar.Blackmage.Blizzard() NilsReactionCore.Hotbar.Blackmage.Blizzard2() NilsReactionCore.Hotbar.Blackmage.Blizzard3() NilsReactionCore.Hotbar.Blackmage.Blizzard4() NilsReactionCore.Hotbar.Blackmage.LeyLines() NilsReactionCore.Hotbar.Blackmage.ManaWard(entityID, remaining, spellID) NilsReactionCore.Hotbar.Blackmage.Scathe(entityID, remaining, spellID) NilsReactionCore.Hotbar.Blackmage.Sharpcast(entityID, remaining, spellID) NilsReactionCore.Hotbar.Blackmage.Sprint() NilsReactionCore.Hotbar.Blackmage.SureCast(entityID, remaining, spellID) NilsReactionCore.Hotbar.Blackmage.SwiftCast() NilsReactionCore.Hotbar.Blackmage.Thunder3(entityID, remaining, spellID) NilsReactionCore.Hotbar.Blackmage.Xenoglossy()
Toggle
NilsReactionCore.Toggles.Blackmage.Reset(onwipe) NilsReactionCore.Toggles.Blackmage.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Blackmage.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Blackmage.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Blackmage.LeyLines(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Blackmage.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Blackmage.Triplecast(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Blackmage.Xenoglossy(toggleOn, byTimeline, holdToggle, holdWaitMS)
Bard
Hotbar
NilsReactionCore.Hotbar.Bard.Armslength(entityID, remaining, spellID) NilsReactionCore.Hotbar.Bard.HeadGaze(entityID, remaining, spellID) NilsReactionCore.Hotbar.Bard.SecondWind() NilsReactionCore.Hotbar.Bard.Sprint() NilsReactionCore.Hotbar.Bard.Troubadour()
Toggle
NilsReactionCore.Toggles.Bard.Reset(onwipe) NilsReactionCore.Toggles.Bard.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Bard.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Bard.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Bard.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS)
Dancer
Hotbar
NilsReactionCore.Hotbar.Dancer.Armslength(entityID, remaining, spellID) NilsReactionCore.Hotbar.Dancer.CuringWaltz() NilsReactionCore.Hotbar.Dancer.HeadGaze(entityID, remaining, spellID) NilsReactionCore.Hotbar.Dancer.SecondWind() NilsReactionCore.Hotbar.Dancer.ShieldSamba() NilsReactionCore.Hotbar.Dancer.Sprint()
Toggle
NilsReactionCore.Toggles.Dancer.Reset(onwipe) NilsReactionCore.Toggles.Dancer.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dancer.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dancer.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dancer.DancePartner(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dancer.Devilment(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dancer.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dancer.Flourish(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dancer.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dancer.SaberDance(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dancer.StandardStep(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dancer.TechStep(toggleOn, byTimeline, holdToggle, holdWaitMS)
Dragoon
Hotbar
NilsReactionCore.Hotbar.Dragoon.Armslength(entityID, remaining, spellID) NilsReactionCore.Hotbar.Dragoon.BloodBath() NilsReactionCore.Hotbar.Dragoon.Feint(entityID, remaining, spellID) NilsReactionCore.Hotbar.Dragoon.LegSweep(entityID, remaining, spellID) NilsReactionCore.Hotbar.Dragoon.TrueNorth() NilsReactionCore.Hotbar.Dragoon.SecondWind() NilsReactionCore.Hotbar.Dragoon.Sprint()
Toggle
NilsReactionCore.Toggles.Dragoon.Reset(onwipe) NilsReactionCore.Toggles.Dragoon.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dragoon.BattleLitany(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dragoon.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dragoon.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dragoon.DragonSight(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dragoon.FireDive(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dragoon.FireDive(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dragoon.HighJump(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dragoon.Jumps(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dragoon.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dragoon.Omni(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dragoon.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dragoon.Range(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dragoon.SpineShatterDive(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Dragoon.Stardiver(toggleOn, byTimeline, holdToggle, holdWaitMS)
Dark Knight
Hotbar
NilsReactionCore.Hotbar.Darkknight.Armslength(entityID, remaining, spellID) NilsReactionCore.Hotbar.Darkknight.BloodWeapon() NilsReactionCore.Hotbar.Darkknight.DarkMind() NilsReactionCore.Hotbar.Darkknight.DarkMissionary() NilsReactionCore.Hotbar.Darkknight.Delirium() NilsReactionCore.Hotbar.Darkknight.EdgeOfShadow() NilsReactionCore.Hotbar.Darkknight.FloodOfShadow() NilsReactionCore.Hotbar.Darkknight.LivingDead() NilsReactionCore.Hotbar.Darkknight.Interject(entityID, remaining, spellID) NilsReactionCore.Hotbar.Darkknight.LivingShadow() NilsReactionCore.Hotbar.Darkknight.LowBlow(entityID, remaining, spellID) NilsReactionCore.Hotbar.Darkknight.Plunge(entityID) NilsReactionCore.Hotbar.Darkknight.Provoke(entityID) NilsReactionCore.Hotbar.Darkknight.Rampart() NilsReactionCore.Hotbar.Darkknight.Reprisal() NilsReactionCore.Hotbar.Darkknight.SaltedEarth(entityID) NilsReactionCore.Hotbar.Darkknight.ShadowWall() NilsReactionCore.Hotbar.Darkknight.Shirks(entityID) NilsReactionCore.Hotbar.Darkknight.Sprint()
Toggles
NilsReactionCore.Toggles.Darkknight.Reset(onwipe) NilsReactionCore.Toggles.Darkknight.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Darkknight.BloodWeapon(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Darkknight.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Darkknight.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Darkknight.Delirium(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Darkknight.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Darkknight.LivingShadow(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Darkknight.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Darkknight.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Darkknight.Plunge(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Darkknight.Range(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Darkknight.SaltedEarth(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Darkknight.TankStance(toggleOn, byTimeline, holdToggle, holdWaitMS)
Gunbreaker
Hotbar
NilsReactionCore.Hotbar.GunBreaker.Armslength(entityID, remaining, spellID) NilsReactionCore.Hotbar.GunBreaker.Aurora() NilsReactionCore.Hotbar.GunBreaker.BlastingZone() NilsReactionCore.Hotbar.GunBreaker.BowShock() NilsReactionCore.Hotbar.GunBreaker.Camouflage() NilsReactionCore.Hotbar.GunBreaker.Interject(entityID, remaining, spellID) NilsReactionCore.Hotbar.GunBreaker.LowBlow(entityID, remaining, spellID) NilsReactionCore.Hotbar.GunBreaker.HeartOfLight() NilsReactionCore.Hotbar.GunBreaker.HeartOfStone() NilsReactionCore.Hotbar.GunBreaker.Nebula() NilsReactionCore.Hotbar.GunBreaker.NoMercy() NilsReactionCore.Hotbar.GunBreaker.Provoke(entityID) NilsReactionCore.Hotbar.GunBreaker.Rampart() NilsReactionCore.Hotbar.GunBreaker.Reprisal() NilsReactionCore.Hotbar.GunBreaker.RoughDivide(entityID) NilsReactionCore.Hotbar.GunBreaker.Shirks(entityID)NilsReactionCore.Hotbar.GunBreaker.Sprint() NilsReactionCore.Hotbar.GunBreaker.SuperBolide()
Toggles
NilsReactionCore.Toggles.GunBreaker.Reset(onwipe) NilsReactionCore.Toggles.GunBreaker.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.GunBreaker.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.GunBreaker.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.GunBreaker.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.GunBreaker.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.GunBreaker.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.GunBreaker.RoughDivide(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.GunBreaker.Range(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.GunBreaker.TankStance(toggleOn, byTimeline, holdToggle, holdWaitMS)
Machinist
Hotbar
NilsReactionCore.Hotbar.Machinist.Armslength(entityID, remaining, spellID) NilsReactionCore.Hotbar.Machinist.HeadGaze(entityID, remaining, spellID) NilsReactionCore.Hotbar.Machinist.SecondWind() NilsReactionCore.Hotbar.Machinist.Sprint() NilsReactionCore.Hotbar.Machinist.Tactician()
Toggles
NilsReactionCore.Toggles.Machinist.Reset(onwipe) NilsReactionCore.Toggles.Machinist.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Machinist.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Machinist.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS)
Monk
Hotbar
NilsReactionCore.Hotbar.Monk.Armslength(entityID, remaining, spellID) NilsReactionCore.Hotbar.Monk.BloodBath() NilsReactionCore.Hotbar.Monk.Feint(entityID, remaining, spellID) NilsReactionCore.Hotbar.Monk.LegSweep(entityID, remaining, spellID) NilsReactionCore.Hotbar.Monk.TrueNorth() NilsReactionCore.Hotbar.Monk.SecondWind() NilsReactionCore.Hotbar.Monk.Sprint() NilsReactionCore.Hotbar.Monk.RiddleOfEarth() NilsReactionCore.Hotbar.Monk.Mantra() NilsReactionCore.Hotbar.Monk.ShoulderTackle()
Toggles
NilsReactionCore.Toggles.Monk.Reset(onwipe) NilsReactionCore.Toggles.Monk.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Monk.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Monk.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Monk.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Monk.Omni(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Monk.ShoulderTackle(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Monk.TrueNorth(toggleOn, byTimeline, holdToggle, holdWaitMS)
Ninja
Hotbar
NilsReactionCore.Hotbar.Ninja.Armslength(entityID, remaining, spellID) NilsReactionCore.Hotbar.Ninja.BloodBath() NilsReactionCore.Hotbar.Ninja.Feint(entityID, remaining, spellID) NilsReactionCore.Hotbar.Ninja.LegSweep(entityID, remaining, spellID) NilsReactionCore.Hotbar.Ninja.TrueNorth() NilsReactionCore.Hotbar.Ninja.SecondWind() NilsReactionCore.Hotbar.Ninja.ShadeShift(entityID) NilsReactionCore.Hotbar.Ninja.Shukuchi(entityID) NilsReactionCore.Hotbar.Ninja.Sprint()
Toggles
NilsReactionCore.Toggles.Ninja.Reset(onwipe) NilsReactionCore.Toggles.Ninja.ACRefresh(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.Assassinate(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.Bunshin(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.Doton(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.Kassatsu(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.Meisui(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.Mug(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.Ninjutsu(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.Ninki(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.DWD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.Omni(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.Range(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.ShadowFang(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.TCJ(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.TrickAttack(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Ninja.TrueNorth(toggleOn, byTimeline, holdToggle, holdWaitMS)
Paladin
Hotbar
NilsReactionCore.Hotbar.Paladin.Armslength(entityID, remaining, spellID) NilsReactionCore.Hotbar.Paladin.Clemency(entityID, remaining, spellID) NilsReactionCore.Hotbar.Paladin.Confiteor(entityID, remaining, spellID) NilsReactionCore.Hotbar.Paladin.DivineVeil(entityID, remaining, spellID) NilsReactionCore.Hotbar.Paladin.FightOrFlight(entityID, remaining, spellID) NilsReactionCore.Hotbar.Paladin.HollowGround(entityID, remaining, spellID) NilsReactionCore.Hotbar.Paladin.Interject(entityID, remaining, spellID) NilsReactionCore.Hotbar.Paladin.Intervene(entityID) NilsReactionCore.Hotbar.Paladin.Intervention(entityID, remaining, spellID) NilsReactionCore.Hotbar.Paladin.LowBlow(entityID, remaining, spellID) NilsReactionCore.Hotbar.Paladin.Passage(entityID, remaining, spellID) NilsReactionCore.Hotbar.Paladin.Provoke(entityID) NilsReactionCore.Hotbar.Paladin.Rampart() NilsReactionCore.Hotbar.Paladin.Reprisal() NilsReactionCore.Hotbar.Paladin.Requiescat(entityID, remaining, spellID) NilsReactionCore.Hotbar.Paladin.Sentinel(entityID, remaining, spellID) NilsReactionCore.Hotbar.Paladin.Sheltron(entityID, remaining, spellID) NilsReactionCore.Hotbar.Paladin.ShieldBash(entityID, remaining, spellID) NilsReactionCore.Hotbar.Paladin.Shirks(entityID) NilsReactionCore.Hotbar.Paladin.Sprint()
Toggles
NilsReactionCore.Toggles.Paladin.Reset(onwipe) NilsReactionCore.Toggles.Paladin.Atonement(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Paladin.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Paladin.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Paladin.Confiteor(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Paladin.CirceOfScorn(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Paladin.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Paladin.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Paladin.FightOrFlight(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Paladin.Interject(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Paladin.Intervene(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Paladin.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Paladin.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Paladin.Range(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Paladin.Requiescat(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Paladin.SpiritWithin(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Paladin.TankStance(toggleOn, byTimeline, holdToggle, holdWaitMS)
Red Mage
Hotbar
NilsReactionCore.Hotbar.Redmage.Addle(entityID, remaining, spellID) NilsReactionCore.Hotbar.Redmage.Corps() NilsReactionCore.Hotbar.Redmage.Displacement() NilsReactionCore.Hotbar.Redmage.Embolden() NilsReactionCore.Hotbar.Redmage.Engagement() NilsReactionCore.Hotbar.Redmage.Lucid() NilsReactionCore.Hotbar.Redmage.Manafication() NilsReactionCore.Hotbar.Redmage.Sprint() NilsReactionCore.Hotbar.Redmage.SureCast(entityID, remaining, spellID) NilsReactionCore.Hotbar.Redmage.SwiftCast()
Toggles
NilsReactionCore.Toggles.Redmage.Reset(onwipe) NilsReactionCore.Toggles.Redmage.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Redmage.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Redmage.CorpsMelee(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Redmage.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Redmage.Embolden(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Redmage.Engagement(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Redmage.JumpIn(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Redmage.JumpOut(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Redmage.Manafication(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Redmage.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Redmage.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS)
Samurai
Hotbar
NilsReactionCore.Hotbar.Samurai.Armslength(entityID, remaining, spellID) NilsReactionCore.Hotbar.Samurai.BloodBath() NilsReactionCore.Hotbar.Samurai.Feint(entityID, remaining, spellID) NilsReactionCore.Hotbar.Samurai.LegSweep(entityID, remaining, spellID) NilsReactionCore.Hotbar.Samurai.TrueNorth() NilsReactionCore.Hotbar.Samurai.SecondWind() NilsReactionCore.Hotbar.Samurai.Sprint() NilsReactionCore.Hotbar.Samurai.ThirdEye(entityID, remaining, spellID) NilsReactionCore.Hotbar.Samurai.Gyoten() NilsReactionCore.Hotbar.Samurai.Yaten() NilsReactionCore.Hotbar.Samurai.Meditate()
Toggles
NilsReactionCore.Toggles.Samurai.Reset(onwipe) NilsReactionCore.Toggles.Samurai.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Samurai.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Samurai.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Samurai.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Samurai.Hagakure(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Samurai.Meikyo(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Samurai.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Samurai.Omni(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Samurai.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Samurai.Range(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Samurai.TrueNorth(toggleOn, byTimeline, holdToggle, holdWaitMS)
Scholar
Hotbar
NilsReactionCore.Hotbar.Scholar.Esuna(friendlyTargetID) NilsReactionCore.Hotbar.Scholar.FeyIllumination() NilsReactionCore.Hotbar.Scholar.FeyBlessing() NilsReactionCore.Hotbar.Scholar.Lucid() NilsReactionCore.Hotbar.Scholar.Sprint() NilsReactionCore.Hotbar.Scholar.SureCast(entityID, remaining, spellID) NilsReactionCore.Hotbar.Scholar.SwiftCast()
Toggles
NilsReactionCore.Toggles.Scholar.Reset(onwipe) NilsReactionCore.Toggles.Scholar.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Scholar.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Scholar.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Scholar.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Scholar.Seraph(toggleOn, byTimeline, holdToggle, holdWaitMS)
Summoner
Hotbar
NilsReactionCore.Hotbar.Summoner.Addle(entityID, remaining, spellID) NilsReactionCore.Hotbar.Summoner.Lucid() NilsReactionCore.Hotbar.Summoner.Sprint() NilsReactionCore.Hotbar.Summoner.SureCast(entityID, remaining, spellID) NilsReactionCore.Hotbar.Summoner.SwiftCast()
Toggles
NilsReactionCore.Toggles.Summoner.Reset(onwipe) NilsReactionCore.Toggles.Summoner.Aetehrpact(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Summoner.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Summoner.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Summoner.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Summoner.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Summoner.Demi(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Summoner.DreadwyrmTrance(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Summoner.EnergyDrain(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Summoner.Fester(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Summoner.Pet(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Summoner.Pets(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Summoner.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Summoner.SmartAOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Summoner.SmaSmartBanertDoT(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Summoner.SmartDoT(toggleOn, byTimeline, holdToggle, holdWaitMS)
Warrior
Hotbar
NilsReactionCore.Hotbar.Warrior.Armslength(entityID, remaining, spellID) NilsReactionCore.Hotbar.Warrior.Equilibrium() NilsReactionCore.Hotbar.Warrior.Holmgang() NilsReactionCore.Hotbar.Warrior.Infuriate() NilsReactionCore.Hotbar.Warrior.InnerRelease() NilsReactionCore.Hotbar.Warrior.Interject(entityID, remaining, spellID) NilsReactionCore.Hotbar.Warrior.LowBlow(entityID, remaining, spellID) NilsReactionCore.Hotbar.Warrior.NascentFlash() NilsReactionCore.Hotbar.Warrior.Onslaught(entityID) NilsReactionCore.Hotbar.Warrior.Provoke(entityID) NilsReactionCore.Hotbar.Warrior.Rampart() NilsReactionCore.Hotbar.Warrior.RawIntuition() NilsReactionCore.Hotbar.Warrior.Reprisal() NilsReactionCore.Hotbar.Warrior.Shake() NilsReactionCore.Hotbar.Warrior.Shirks(entityID) NilsReactionCore.Hotbar.Warrior.Sprint() NilsReactionCore.Hotbar.Warrior.StormEye() NilsReactionCore.Hotbar.Warrior.Thrill() NilsReactionCore.Hotbar.Warrior.Upheaval() NilsReactionCore.Hotbar.Warrior.Vengeance()
Toggles
NilsReactionCore.Toggles.Warrior.Reset(onwipe) NilsReactionCore.Toggles.Warrior.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Warrior.BurnBoss(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Warrior.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Warrior.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Warrior.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Warrior.Opener(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Warrior.Infuriate(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Warrior.InnerRelease(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Warrior.Onslaught(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Warrior.Range(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Warrior.TankStance(toggleOn, byTimeline, holdToggle, holdWaitMS)
White Mage
Hotbar
NilsReactionCore.Hotbar.Whitemage.Esuna(friendlyTargetID) NilsReactionCore.Hotbar.Whitemage.Lucid() NilsReactionCore.Hotbar.Whitemage.Sprint() NilsReactionCore.Hotbar.Whitemage.SureCast(entityID, remaining, spellID) NilsReactionCore.Hotbar.Whitemage.SwiftCast()
Toggles
NilsReactionCore.Toggles.Whitemage.Reset(onwipe) NilsReactionCore.Toggles.Whitemage.AOE(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Whitemage.CD(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Whitemage.DoTs(toggleOn, byTimeline, holdToggle, holdWaitMS) NilsReactionCore.Toggles.Whitemage.Potion(toggleOn, byTimeline, holdToggle, holdWaitMS)